When a spawner has custom data, (for example, a zombie with gold armor and a sword), the spawner will first spawn a normal zombie, then the next zombie it spawns will have the correct data. Every time you reload a world, the spawner is reset to its original state of first spawning a normal mob, then the correct, edited mob.
Hopefully this video will make the bug more clear:
http://youtu.be/O04rqD2nYTk
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Missingno_26: In 13w39b, and presumably for some snapshots prior, SpawnData appears to have been removed, and replaced with Properties, which seemingly has the exact same function. I feel that this issue probably relates to the lack of SpawnData though, and may be residual from this previous issue:
https://mojang.atlassian.net/browse/MC-12381
give us a command