mojira.dev
MC-33092

Custom Mob Spawners will first spawn unedited mob, then the correct mob.

When a spawner has custom data, (for example, a zombie with gold armor and a sword), the spawner will first spawn a normal zombie, then the next zombie it spawns will have the correct data. Every time you reload a world, the spawner is reset to its original state of first spawning a normal mob, then the correct, edited mob.

Hopefully this video will make the bug more clear:
http://youtu.be/O04rqD2nYTk

Linked issues

Attachments

Comments 18

Did you use a SpawnData tag ? Please provide us your code to make it clearer.

Missingno_26: In 13w39b, and presumably for some snapshots prior, SpawnData appears to have been removed, and replaced with Properties, which seemingly has the exact same function. I feel that this issue probably relates to the lack of SpawnData though, and may be residual from this previous issue:
https://mojang.atlassian.net/browse/MC-12381

8 more comments

Confirmed for 1.7.1.

Can the tags please be updated? This is still occurring in 1.7 and 1.7.1.

You're the best Dinnerbone! <3

umm.....confirmed in 1.7.2......

Cannot reproduce in 1.7.2. If you have spawners bugged by 1.7.1 or earlier, they will still exhibit this bug until you let them spawn around two times. Let it spawn twice, then reload the world, and it should work. It worked for that sheep spawner command I posted.

Dandamannnnn

Nathan Adams

Unconfirmed

Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 1.7.1

Minecraft 1.7.2

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