it is.
Updated
It is. see new picture.
Updated again.
I can confirm for 14w31a : http://www.pixenli.com/images/1406/1406877372077529300.png
still present in 14w21b but the top is not invisible anymore
Intended for now, I guess.
An easy way to avoid this behavior would be to prevent players from opening/closing door if they stand where it's supposed to open/close.
can confirm for 14w21b
I don't think this issue is a duplicate of MC-5927, it doesn't explain why redstone lamp behave that way.
Since this strange behavior is still present in 14w21b, I suggest to reopen.
This gets my vote !
I got this error too while testing a javascript programm I made to generate codes with actual random values. Glad to see it is not my programm's fault ^^
Yup. This did work, Skylinerw. Thank you very much. You can close this issue, moderators 🙂
What ? How, Ezekiel ?
It is.
Updated !
Still there but only visible with ressource packs that make textures called "glass_pane_top_COLOR" invisible.
Fixed for a while. You can close it, moderators 🙂
Well, Grassless Dirt looks identical to Dirt despite having a different behavior ...
At least, a different label for each data value would be nice.
OK. Fair enough.
I edited the code so it will gear them up with a nearly worn out leather tunic instead (like this one : /give @p 199 1 76) and guess what ? The dropped tunic is actually less damaged than it should be. Your argument is invalid 😛
... unless sheeps still eat grass to regrow their wool without turning grass into dirt nor destroy tallgrass (see my first expectation)
It works ! Thanks, good sir ! 😃
Here is how to summon Dinnerbone if you want further explanations :
summon Zombie ~ ~1 ~ {DropChances:[1.0f,0f,0f,0f,0f],Equipment:[{id:387,Count:1,tag:{title:How to get DropChances to work,author:Dinnerbone,pages:[Just use java floats instead of java ints and don't forget to put a "count" tag to each held piece of equipment with a value greater than 0!]}},{},{},{},{id:397,Count:1,Damage:3,tag:{SkullOwner:Dinnerbone}}],CustomName:Dinnerbone,CustomNameVisible:0}
updated affected version ... sadly :/
These pictures were taken in fancy setting 😛
I Have been looking around in an infinite jungle from a customized vanilla world for about 15 minutes and coun't find one instance of the bug.
Seems fixed to me 🙂