mojira.dev

Missingno_26

Assigned

No issues.

Reported

MC-56362 sunlight bug with some light emiting blocks Duplicate MC-49659 Ghost double plant top Duplicate MC-37946 Pickblock on Grassless Dirt gives Dirt Fixed MC-37079 Gamerule MobGriefing does not toggle Sheep's grass eating behavior Duplicate MC-36941 Custom "Damage" tag fails to work / randomize anyway when items with durability are dropped Works As Intended MC-36936 Switching ressource pack from main menu does not update the splash text Duplicate MC-36927 Durability of Golden Swords occasionally dropped by Zombie Pigmen is not random (always 25) Fixed MC-34844 Noticable small gap between Stained Glass Panes Invalid MC-34842 Transparent blocks sometimes don't display properly Invalid MC-34841 Incoherent Tripwire Hook hitbox Cannot Reproduce MC-33872 All humanoid mobs except skeletons float too high above ridden entities Fixed MC-31129 Snow layers with data value between 1 and 7 inclusive are shown as data value 0 in inventory Works As Intended MC-31124 /setblock command : some data id that should not be allowed Works As Intended MC-31115 Fields needing a "short" tag are ignored when used in commands such as /setblock [nevermind : seems intended] Duplicate MC-30953 Some entities with both "Invulnerable" and "PersistenceRequired" tags set to 1 can't be forced to despawn Works As Intended MC-29853 Vines sometimes overwrite Jungle tree trunks Fixed MC-29844 Big Oak Trees fail to generate in Forest Biomes Fixed MC-15201 Bottom part of some types of horses' harness is misplaced Fixed MC-15199 Exception in server tick loop : NullPointerException Duplicate MC-3710 Blue lakes and rivers in swamp biomes Works As Intended

Comments

I Have been looking around in an infinite jungle from a customized vanilla world for about 15 minutes and coun't find one instance of the bug.
Seems fixed to me 🙂

It is. see new picture.
Updated again.

still present in 14w21b but the top is not invisible anymore

Intended for now, I guess.
An easy way to avoid this behavior would be to prevent players from opening/closing door if they stand where it's supposed to open/close.

I don't think this issue is a duplicate of MC-5927, it doesn't explain why redstone lamp behave that way.
Since this strange behavior is still present in 14w21b, I suggest to reopen.

This gets my vote !
I got this error too while testing a javascript programm I made to generate codes with actual random values. Glad to see it is not my programm's fault ^^

Yup. This did work, Skylinerw. Thank you very much. You can close this issue, moderators 🙂

Still there but only visible with ressource packs that make textures called "glass_pane_top_COLOR" invisible.

Fixed for a while. You can close it, moderators 🙂

Well, Grassless Dirt looks identical to Dirt despite having a different behavior ...
At least, a different label for each data value would be nice.

OK. Fair enough.
I edited the code so it will gear them up with a nearly worn out leather tunic instead (like this one : /give @p 199 1 76) and guess what ? The dropped tunic is actually less damaged than it should be. Your argument is invalid 😛

... unless sheeps still eat grass to regrow their wool without turning grass into dirt nor destroy tallgrass (see my first expectation)

It works ! Thanks, good sir ! 😃
Here is how to summon Dinnerbone if you want further explanations :

summon Zombie ~ ~1 ~ {DropChances:[1.0f,0f,0f,0f,0f],Equipment:[{id:387,Count:1,tag:{title:How to get DropChances to work,author:Dinnerbone,pages:[Just use java floats instead of java ints and don't forget to put a "count" tag to each held piece of equipment with a value greater than 0!]}},{},{},{},{id:397,Count:1,Damage:3,tag:{SkullOwner:Dinnerbone}}],CustomName:Dinnerbone,CustomNameVisible:0}

updated affected version ... sadly :/

These pictures were taken in fancy setting 😛