Many player sounds are effected by the Friendly Creatures volume setting, such as
hitting blocks (with a tool or your fist)
placing blocksfootstepsthrowing eggs, splash potions
shooting bows
This makes sense from a logical standpoint; players are, technically, friendly animals. However, it doesn't make sense from a practical standpoint. When I'm working on or near my farm and my 200 sheep are driving me insane, I want to turn THEM off, not myself.
And even if it's intentional design — which I hope it isn't — it's still inconsistent. Player sounds like breaking blocks (different from only hitting them), eating food, and taking fall damage are unaffected by the Friendly Creatures volume setting.
Things also discovered to be affected is snowballs, eggs, and arrows launched from a dispensers. Throwing a fishing rod is also affected, but that might belong to the same category as Throwing Projectiles.
Linked issues
is duplicated by 27
relates to 1
Attachments
Comments 34
Yeah, I think it's because the player himself is considered a "friendly creature". It is correct, but I think they should add Players as exceptions on the sound one, and create a sound category specifically to players.
Still hasn't been fixed in 14w04b. The title should be changed, it doesn't affect all sounds, only stepping and block hitting sounds (the sound when you hit the block before the block breaks).
Throwing projectiles such as eggs and shooting a bow are both effected by the Friendly Creatures sound option, as well. Strangely, eating food isn't effected.
I also recommend clarifying the title and/or description. Reading the title and description alone, without reading the comments, it's not difficult to miss that player sounds are effected.
Semi-Confirmed for 1.14 pre-release 4.
Was disabling the sound for friendly creatures and suddenly I could not hear the mining of a block sound. However, this seems to be the only sound that is placed in friendly creatures audio channel. The sound for a block when it has broken still appears to be in the correct audio channel.
For reference: There is a new ticket about this: MC-115643
You also can't hear the 'hitting' sound when you're breaking blocks with Friendly Creatures turned off. I think it's the same block-dependent sound that footsteps play.