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MC-36360

No player sound when "Friendly Creatures" are turned off

Many player sounds are effected by the Friendly Creatures volume setting, such as

  • hitting blocks (with a tool or your fist)

  • placing blocks

  • footsteps

  • throwing eggs, splash potions

  • shooting bows

This makes sense from a logical standpoint; players are, technically, friendly animals. However, it doesn't make sense from a practical standpoint. When I'm working on or near my farm and my 200 sheep are driving me insane, I want to turn THEM off, not myself.

And even if it's intentional design — which I hope it isn't — it's still inconsistent. Player sounds like breaking blocks (different from only hitting them), eating food, and taking fall damage are unaffected by the Friendly Creatures volume setting.

Things also discovered to be affected is snowballs, eggs, and arrows launched from a dispensers. Throwing a fishing rod is also affected, but that might belong to the same category as Throwing Projectiles.

Linked issues

MC-37997 Sound bug Resolved MC-38253 Bow Issue Resolved MC-38587 Block mining sound is placed under the "Friendly Creatures" sound setting Resolved MC-40499 Block breaking sound in wrong category Resolved MC-41166 Walking sound volume is effected by the "Friendly Creatures" volume slider. Resolved

Attachments

Comments 34

You also can't hear the 'hitting' sound when you're breaking blocks with Friendly Creatures turned off. I think it's the same block-dependent sound that footsteps play.

Can confirm. Just seems to be a category problem.

Victor Uwe Vanderlinde

Yeah, I think it's because the player himself is considered a "friendly creature". It is correct, but I think they should add Players as exceptions on the sound one, and create a sound category specifically to players.

Still hasn't been fixed in 14w04b. The title should be changed, it doesn't affect all sounds, only stepping and block hitting sounds (the sound when you hit the block before the block breaks).

Throwing projectiles such as eggs and shooting a bow are both effected by the Friendly Creatures sound option, as well. Strangely, eating food isn't effected.

I also recommend clarifying the title and/or description. Reading the title and description alone, without reading the comments, it's not difficult to miss that player sounds are effected.

24 more comments

Confirmed for 15w46a

Confirmed for 1.10

Semi-Confirmed for 1.14 pre-release 4.

Was disabling the sound for friendly creatures and suddenly I could not hear the mining of a block sound. However, this seems to be the only sound that is placed in friendly creatures audio channel. The sound for a block when it has broken still appears to be in the correct audio channel.

For reference: There is a new ticket about this: MC-115643

Richard Felder

Confirmed for 1.16.4, can't hear item frames, paintings, armor stands, tridents. Those are just a list I have came up with. There must be much more.

Soitora

Agnes Larsson

Confirmed

Minecraft 13w43a, Minecraft 1.7.2, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.6-pre1, ..., Minecraft 15w43c, Minecraft 15w44a, Minecraft 15w46a, Minecraft 1.10, Minecraft 16w41a

Minecraft 16w44a

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