Put the summary of the bug you're having here
What I expected to happen was...:
I would see the glass similarly to how I see stained glass.
What actually happened was...:
When making my custom resource pack, I made the glass semi-transparent so the outline and "shine" didn't bug me. When I tested it out, it was invisible and appears completely black (#000000) when holding it, while particles are working. The icon appears just fine (for example if checking your inventory).
Steps to Reproduce:
1. Make a resource pack with a completely semitransparent glass block.
2. Use that resource pack.
3. Obtain glass.
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is duplicated by 2
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Comments 7
The glass block is not transparent and does not accept semi-transparent pixels. This makes glass appear ugly. Voting this up to get glass changed to a transparent block.
Dinnerbone, and why is that? glass originally wasn't transparent because the rendering system could not properly blend the transparency, as ice/water/portals would make each other invisible, but it was left in as "an edge case" that wasn't a big issue like it would be if glass supported partial transparency.
But now that issue is fixed entirely, so why not allow normal glass to have this feature that it should have? What if we want to use partial transparency to make normal glass look better, say, like those ugly streaks in default, without just making a boring 1px frame like most people do?
What's the point in limiting it like that? There's no technical reason against it now, and people can choose between glass or stained glass. Normal glass should be able to use it. Stained glass is decorative and more "fancy", and normal glass should be more plain and allow for greater visibility. As it is now, normal glass is boring in comparison, but we could give normal glass a lower opacity fill and some actual subtle decoration and detail (dust, dirt, and scratches maybe?) and I don't see why we don't have the option.
Please upload your resource pack icon for the glass, and any other files associated specifically with the glass.