Carpet no longer renders 'empty' pixels as transparent as was the case in previous versions.
(I know this is a very selective bug, as it takes its texture from wool blocks and thus wouldn't need the transparency in a normal setting, but I actually use carpet with transparency alot in my custom texture packs for very spercific builds 😛)
This effect is also true on all blocks not usually using transparent pixels (probably intended and not a bug), but extends to 'non-solid' blocks using same textures (stairs / halfslabs / carpets / etc 😞 )
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Examples of what I mean.
The mid blue colour previously was transparent, leaving what looked like a floating keyboard.
Also judging from the fact I've now realised all blocks not intended to have transparancy now do this, that its not actually a bug. I'm guessing it was done to prevent the "X-ray" vision you can get from some texturepacks?
Hopefully however this could possible be reversed for the blocks it doesn't directly effect? Including carpets, buttons, etc? 🙂
Does the transparency of the wool block return with distance? I think this is related to my own issue, MC-45108.
the blocks seem to remain solid into the distance (render distance set to max)
they are however transparent in the inventory / hand
They definately seem related but causing different effects due to hardware / software perhaps?
I've noticed indeed that all blocks have this effect for me. (i.e. any block that shouldn't be transparent, but is because of my texture pack)
A better way to implement this "anti-xray" would be to only overlay solid blocks, and leave transparent blocks alone.
This will break many many maps...
Can you provide some screenshots?