If you are in spectator mode, click an entity to spectate it, and then move your mouse around, you see that Flames of Torches where computed from where you have been first (where your field of view is). Also it seems that sounds are computed the same way. If i am spectating an entity and moving my mouse around, the sound is sometimes on the right of my headset and sometimes on the left.
Easy way to reproduce the bug: Spectate an enderman and move the mouse, you will see the particles rotating.
EDIT: As stated in the title it not only depends on the rotation, but also on the location where the player started spectating the entity.
An example: I set up a sound source (note block with a clock) and placed an entity next to it (armor stand). I started spectating the entity and while moving the mouse, the sound rotated around me (as stated above). Then I added the levitation effect to the armor stand. The volume of the sound didn't decrease as I moved away from the source of the sound. When leaving the spectated entity the sound stopped immediately as I was to far away from the note block.
Assumption by @unknown can be found in this comment.
Explanation by @unknown can be found in this comment
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Confirmed.

I'm recording a video on this. I'll put up a link when it's done.

It'll be up tomorrow.

Confirmed in 14w06b. Also tried with activated redstone - same problem.

How do I add affects version

Only the creator of this ticket and the mods can do.
Added 14w11b

Added picture from MC-61802 showing the bug.

confirmed for 14w29b

Confirmed for
14w31a You can see it also very good when spectating a wither boss

Confirmed for 14w34b

Confirmed for 1.8-pre1.

Still affects the 1.8 release.
I think the summary should be edited, changing all the capital letters except the first letter to lowercase and replacing "Torch Flames" with "particles" (as this affects all particles).
EDIT: Thanks, @unknown.

Confirmed. It's like you are in an Enderman with the particles around it, and you are in it moving your view left to right, but the Enderman is keeping you still in your view. It's like possession in 50/50.

Confirmed for 1.8.7. The player's hand also appears to have a similar problem if spectating is invoked via a camera packet versus actual spectate mode.

Confirmed for 15w51b.

Confirmed for
16w02a
The following text is an assumption, after writing it I noticed that it is kind of strange anyways...
The problem is very likely that the client still "rotates" the screen while you spectate an entity. So please change the title to "Client allows rotating player while spectating entity" or something similar.
The reason why the player still looks in the same direction but is differently rotated is probably because in the net.minecraft.client.Minecraft
class (MCP 1.8 names) the spectated entity is stored as private Entity field_175622_Z
whereas the player is stored as public EntityPlayerSP thePlayer
. When the player is not spectating any mob, the spectated entity is the player.
Apperently for particles and sound the data of the player is used whereas for normal rendering the data of the spectated entity.
The reason why you are still able to rotate is that the public void updateCameraAndRender(float p_78480_1_)
method of the net.minecraft.client.renderer.EntityRenderer
class does not test if the player is in spectator mode and spectating a mob and thus should not rotate.

Confirmed for 1.9

for me it moves the particles around themselves when i try to look around, i can make the fire dance

Please link to this assumption

Still in 1.10.2

Still in 17w14a

Still active in 1.12.
The problem is with the handling of the Camera Packet. When handling the packet, the client doesn't set the player's spectating entity, instead it sets the client's render view entity. This then causes the player's game tick to skip a few logic updates tasks, e.g. updating position and rotation. Thus, causing the player to be out of sync (only on the client), producing both visual and audible issues.

Still an issue in 1.12.2.
Reproduced it while spectating a player in a multiplayer server.

Is this still an issue in 18w21a?

It seems so.
I just tested it in 18w21a with the following setup:
Placed a note block with a redstone clock that played it repeatedly
Spawned a bat near the note block
Went into spectator mode and spectated bat's point of view by clicking on it
The bat moving around didn't seem to change the stereo location of the note block and it moving away didn't seem to fade away the sound. Moving the cursor though, does change the stereo location of sound sources and the orientation of certain partices as if the player was rotating, though it doesn't because it's specating an entity.
Conclussion: Still reproduces in 18w21a

Affects 1.13-pre6. Please keep the issue updated accordingly.

Confirmed for 1.13.1.

Appears to be fixed as of 19w14b. I predict this was actually fixed in 19w11a along with MC-926.

Still fixed in 1.14 prerelease 4, can this be marked as such?