In my survival world, I had captured a chicken jockey, renamed it, and encased it in the ground. Somehow the chicken and the zombie got separated. I had not updated to 14w17a.
I'm not sure if this is a bug or not, but I haven't heard of it elsewhere, and I couldn't find it in the system, so I decided to report it.
EDIT: Because I was curious as to how this could've happened, i went into a testing world to figure it out, and after quite some time I did. It seems like whenever the zombie is underwater, it pops off the chicken.
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I managed to reproduce it by trapping the chicken jockey under water, however I don't understand how that would've happened in my survival world. It still works in 14w17a.
Just out of curiosity did the chicken revert to a normal chicken or did it stay a hostile chicken? I know the chicken staying hostile after the zombie died was an old bug they eventually fixed, I'm just wondering if it applies when the zombie is still alive, but separated.
Oh so that's how they fixed that catastrophic bug! The Chicken Jockey used to cause major problems by appearing, despawning the zombie after the player moved out of range, leaving the chicken which would then lay eggs in the underground, which other zombies would pick up thus making them permanent ("persistent"). So you'd get clusters of 300+ persistent zombies, which acted as a lag beacon. The fact that chicken jockey chickens can despawn unlike other animals was the fix I guess.
btw this is (as expected) a client side bug.
It's just rendering wrong from the perspective of the client.
(The other possibility would have been, that the "Riders" position is actually wrong)
You can test this if you join a 1.7 world with a 1.8 client.
I can confirm that this is not normal behavior from the Chicken Jockey.