mojira.dev
MC-54806

Red Stone Block and Command Block make process heavier.

I use a lot of Command Block with Fill Clock. When the sum of Red Stone Blocks and Command Blocks are less than 64 in same chunk, there are no chunk update. But when it reach to 64, it happen outbreaks of chunk update. The number of chunk updates are about multiple of 40.

I'm sorry that there are few informations.
These are screen shot multi play and single play.

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Comments 19

Please provide screenshots that give more information about this issue.

The same problem has occurred.

What are the exact commands in the commandblocks?

In my case.
↑/fill ~ ~-1 ~ ~9 ~-1 ~23 redstone_block 0 replace stone

↓/fill ~ ~1 ~ ~9 ~1 ~23 stone 0 replace redstone_block

I confirmed the same result with the following commands.

/fill ~ ~-1 ~ ~7 ~-1 ~7 redstone_block
/fill ~ ~1 ~ ~7 ~1 ~7 stone

9 more comments

Apparently this point is badly chosen because it suddenly starts to lag. There is no smoth transition from block updates to chunk updates. Maybe they should consider adjusting the number of block updates required to send a chunk update.

Which resolution is chosen for an issue has little to no consequence, which is why we're open to changing them if we think it best reflects the situation. "Works As Intended" and "Won't Fix" both mean "don't expect it to change". The only difference between them is whether Mojang considers the behavior a bug or not.

The lag is not intended, and the resolution of this issue should not be interpreted as such. It's simply an unavoidable consequence of other intended behavior. In this case, WAI means "Can't Fix", whereas "Won't Fix" would imply that it was possible to fix, and they did not want to for some other reason. TANSTAAFL. Computation requires time and memory. If you change a bunch of blocks, that information has to be processed and transmitted. Light and culling have to be recalculated. As @unknown so concisely explained, the current implementation is the most performant solution to the issue that they've been able to design. It may not be the best solution possible, and they may discover a way to improve it in the future, but it's the best they can do at this time.

@Torabi

I understand that the problem may not be fixable. My complaint in simply with the labelling. The problem with using this method is that there is then no distinction between "can't fix" and "actually intended behavior".

Can I suggest this rather meta discussion be moved to https://www.reddit.com/r/Mojira/ ?

How many different resolutions do we need that all essentially mean the same thing? No matter how many we have, they'll never provide sufficient context for all situations, and the more of them we have, the less likely we are to choose the "correct" one. I realize that WAI is often confusing, and perhaps overused, because its usage typically relates to game internals, and not the actual behavior described in the report. How could we improve this? If this is something that matters to the community, then it would be nice to have some discussion on it. However, a single bug report that most people won't see really isn't the place for it. The bug tracker subreddit would be the preferred place to have that discussion.

Yuito Kawabata

Erik Broes

Community Consensus

Minecraft 14w17a, Minecraft 14w18b, Minecraft 1.8.3, Minecraft 1.8.4

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