Breath.ogg cannot be used despite the fact that it is present in the game directory, as the event required to play it does not exist. The sound is also not listed in sounds.json. Various other sounds (Namely the non - music disc music) are not present in sounds.json either. A fitting bugfix for an update focused on map making.
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can you use
/playsound random.breath @p
??
Edit: no you can't

@Steven Verberne
A missing sound event means, in layman's terms, that Minecraft 'doesn't know' how to play the sound. /playsound, nor any other means outside of modding are ineffective, sadly.

yeah I forgot about that XD

So long as we're talking about it I'd like to see the music files included. Currently the 12 records are but the other 30 songs aren't. Mind you manually adding them to sounds.json with a text editor (yes that works) reveals that they cause lag. No, not just the 15 minute one and the 10 minute one, the regular song length ones do too (but not the 2 minute ones). I actually get a 30 second freeze, followed by the percent of memory being used getting permanently raised, at least until the next reboot. 3 or 4 songs like this are enough to get it to 98 percent and keep it there (I'm on the default half gig of memory allocated).

@Blah
1.7.9 minecraft .minecraft\assets\virtual\legacy\sound\random
All the sounds are ogg if you took the time to view the image attached. The issue here isn't about /playsound, nor is this a falsified or deleted sound. This folder is kept in sync with the launcher, so, if by some odd chance this popped up in the folder randomly, it would be purged the next time I started minecraft. It's alive and well so it's obviously meant to be there, but Minecraft just doesn't know HOW to play it. Sounds.json simply acts as a cheat sheet of sorts for Minecraft to use in order to play sounds. The wiki isn't reliable enough evidence against the physical client, anyway. If you want to disprove me, then look in your own assets folder. If you want to be able toplay ogg files with windows media player, download the ogg codecs.

I can vouch for Tokes on the lag with the music. I think it has something to do with it conflicting with the music queue. Easy fix if it is.

Anything to do with MC-44597?

@qmagnet, no there are no witch sounds files, these sounds are in the files, but not registered as an event, but for some reason the witch sounds are registered as an event.
they are completely th opisit of each other

@qmagney Steven ' s right but I see him that could be a relevant error. It seems that there's a lot of half finished stuff in the sound files. I may try playing around with the files to see if I can actually get a 'witch sound' to play. Should be interesting.

Clearly the sounds have been neglected.

It seems the random/breath sound was added in the 1.8 sounds.json.

Cannot find it in sounds.json and the sound doesn't play.