If an ocelot run away, but the fence is in the way, particles constantly appear as if the ocelot sprint.
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You are right, I can confirm this in 1.5.1 (and I removed my previous comment). This is easy to reproduce. Build a fenced area. Put an ocelot in. Switch to /gamemode 0. After a little while it will get stuck in run mode. It constantly ejects particles but does not run.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
confirmed