mojira.dev

user-571ee

Assigned

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Reported

WEB-2644 Please delete my bugtracker account Fixed MC-2287 java.io.IOException: Bad packet id 254 Duplicate

Comments

I need you to do this because there is no button to do it myself. Thank you.

I think this is a duplicate of MC-34674. Looks like clouds, rain and slimes still use the old rendering while portals, water and glass uses the new rendering.

Falling sand entities always are solid blocks. Try it with fences, for example. I would close this as "works as expected".

I think this is a duplicate of MC-34674. Looks like clouds, rain and slimes still use the old rendering while portals, water and glass uses the new rendering.

Yes, could be intentional, but it does not make sense (in a Minecraft way) to get 16 normal glass panes but only 6 stained ones. Should be the same, either 16 or 6.

You are right, I can confirm this in 1.5.1 (and I removed my previous comment). This is easy to reproduce. Build a fenced area. Put an ocelot in. Switch to /gamemode 0. After a little while it will get stuck in run mode. It constantly ejects particles but does not run.

Can't reproduce. If I push the rail back and it forms a T shape again I can switch the junction (with a redstone signal).

What you have is a timing issue. Switch the junction first (with a redstone signal). Then push the rail away. Then do the same the other way around.

Everything works as intended. Re-computing the rails with every block update will break a lot of constructions. No bug here.

I guess the files aren't properly closed in the Java code. Obviously they are closed by the Java garbage collector. This is why it works after a few minutes. So yes, this is a bug.

Are you playing on a CraftBukkit server? I have similar problems (I'm not able to craft anything). I think this is a CraftBukkit server issue. Not sure. See https://bukkit.atlassian.net/browse/BUKKIT-3789

What's the reason for having a piston there? Why not simply power the rail at B with redstone?

What you show in the last picture is intended. It's not possible to switch a curved rail if it does not have three other rails connected. It must be a T shape to work.

Summary: Everything works as intended.

I can confirm this. It's a bit odd. A little graphical glitch. Not important but you are right, this looks like a bug.

Confirmed. Strange thing is: There is no shadow below the feet of the player. Why is there a shadow on his head?

I can confirm this with a vanilla Minecraft 1.4.5.

I checked and I can confirm this for several blocks and items. From what I see this is not a graphics card issue. This is an issue with some of the faces of the 3D models not properly aligned. Such white or otherwise wrong colored dots or pixels can bee seen at:

  • Pretty much all tools and items hold in your hand. It depends a bit on the screen resolution. I attached some more screenshots.

  • Piston blocks, see the attached screenshot.

  • On anvils, see MC-2203.

  • On sideways logs, see MC-3338.

Related to: MC-2203, MC-3338. Possibly related to: MC-1794.

From what I see this is intentional. The two dark borders should overlap. To prevent z-fighting the lid should be a tiny little bit larger than the bottom.

As I wrote in MC-3128 this is an intended behavior. It's important to see the sun and moon under you when you are playing a skyblock or skylands style map.