mojira.dev
MC-64699

Unable to tame some wild rabbits

Some wild rabbits are unable to be tamed. They exhibit the "tame mode" behavior, but when I try to feed them carrots they just go into breed mode.

Some users are reporting that this is also happening to wolves and ocelots (in snaphshot 14w32b at least), but whether or not that is confirmed is unknown to me.

After some more testing it seems like once you mess the taming process up and make a wild rabbit go into breed mode it cannot be tamed as giving it another carrot after it is willing still makes it go into breed mode.

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You need to give the rabbits golden carrots or dandelions on order for them to breed.

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That is not true. You can also use carrots. I'm not crazy; I know what I saw. Regardless of that this is not the point of the bug report. One rabbit (he's the black one if that makes a difference) is "tamed but not tamed" and behaves like both a tamed and untamed rabbit. I will try with the dandelions and maybe that will "tame" him.

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I am able to breed all these rabbits with carrots, but the lone black one. I also cannot re-tame the black one – he just goes into breed mode whenever I try.

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I am able to reproduce this bug in another world on any variety of bunny.

I think this happens when you try to tame a rabbit who is unwilling at the moment.

qmagnet

Sounds like a duplicate of MC-59843

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They are similar, however, I cannot tame these rabbits no matter how hard I try. Even when they approach me and are ready to be tamed they just go into breed mode.

qmagnet

You may need to clarify the title of the report then. Something like "certain rabbits will stay in breed mode and refuse to be tamed".

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I'll change the description because I wasn't as knowledgeable of the bug when I posted it. I decided I'd investigate it more which is why you can see my previous comments aren't consistent with what we concluded the cause to be.

qmagnet

That's the good thing about Jira, you can keep adding more info and it helps the devs sort out the issue.

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Actually, carrots will put it into "begging for food" mode (MC Wiki).

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Yeah I am aware of that. If you are quoting the minecraft wiki you should also note that it says carrots can breed rabbits as well. I've bred my rabbits (as seen in the attachment) exclusively with normal carrots with the exception of trying a dandelion on the bugged rabbit. There is no need to argue about this. It's completely nonsensical when the evidence is right in front of your face.

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Copied from MC-65991:
14w32b
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:: Ocelots ::
Emit hearts when fed raw fish, whether they are in begging mode or not.
Do not breed while emitting hearts (presumably they are in love mode), whether they are in begging mode or not.
Once an ocelot is tamed, it immediately becomes a cat, sits, but it still emits hearts. However, you must feed the newly tamed cat ANOTHER raw fish to actually put it in love mode to begin breeding with other cats.

:: Wolves ::
When fed meat, they will emit hearts, but not breed.
When fed bones, they will not emit hearts.
When tamed, they immediately become dogs, sit, and emit 1 puff of hearts, but it's not continuous.
Once tamed, they can be fed meats to heal or breed.

:: Rabbits ::
Accept carrots when wild, and emit hearts.
While wild and emitting hearts, will not breed.
Once tamed, there is no coherent feedback to the user that a rabbit has been tamed, other than the fact that it will now breed with other tame rabbits and will not follow/teleport to the player.

:: Horses ::
Will not emit hearts or breed until tamed.
Emits puff of hearts when tamed similar to wolves.
Horses are the only internally consistent mob. However, they are not externally consistent with the behavior of wolves/ocelots/rabbits.

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Basically, in order to make these friendly mobs more logical, it would help if hearts were ONLY used for LOVE MODE. If ocelots/wolves/wildRabbits are supposed to breed, then make them breed. If they are not supposed to breed, then remove the hearts before becoming tame. Giving visual feedback to tamed rabbits would also be amazing for UX.

Also, fixing MC-61535 and MC-44610 would go a long way in making the intended behavior of these mobs more accessible to the user.

qmagnet

@Kevin, you should update your bug description to include the info Jonathan has come up with. It seems this is affecting more than just rabbits.

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I don't think that is necessary when there is another bug report linked to this one with said information. It would just be redundant.

qmagnet

No it's not redundant. The devs should only have to look at unresolved bugs. To have them view every duplicate for additional info is a waste of time.

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It's redundant to have two of the exact same bug reports. I'd rather close it to save them time than to have them go through two of the exact same bug reports.

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You could add the info about ocelots and wolves at least. I don't actually understand your above comment...

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I'll try to explain it. Having 2 identical bug reports is redundant if they have to read through the exact same material twice. It would be foolish to say otherwise. Sure multiple reports might be fine to bring it in the light, but since mine has been active this long and how other recent reports have been closed, I'm sure it hasn't been overlooked.

I also can't confirm nor deny the "bug" with the other animals. Which means I am not at liberty to state it as fact. I do not want to report a fallacious bug, therefore I will not be updating the description. Regardless, the bug is in the comments – I'm sure they read them.

qmagnet

@Kevin, that is the point of the bug report website. You add info to the report to help the devs discover the root cause. The users test and confirm. Until something is disproven or cannot be confirmed, you continue to update information.

Mods will sometimes close older bugs if newer bugs have more detailed information about the bug report. Identical bug reports are considered resolved as duplicates. Their information is no longer relevant to the bug. There have been reports still open from 1.4. The date of a bug has no bearing on if it will be fixed. The most up-to-date reports generally get looked at first as I understand it.

You don't have to copy the entire report, but you should add information as a summary to expand on the bug.

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Fair enough. I just didn't want to send them on a wild goose chase just in case if the "bug" wasn't real. I'll just put it in the description, but I won't like it because its legitimacy is unknown to me at the moment.

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In case it wasn't real? Seriously? The only reason I made my original ticket was because I spent a ridiculous amount of time testing things on the mobs, and it was really pissing me off that there was no logical pattern. And I was also cross-referencing the wiki in case I missed something, even though the wiki isn't even canon.

qmagnet

I find it odd that people feel the need to protect their report, like it's a bad thing to have outside information attached your bug report. Both reports show there is a clear problem with breeding vs taming and what food causes it. Work together guys.

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Yeah I couldn't care less how it happens, I just want stuff fixed. Typically what's conducive to that is an abundance of detail and clarity.

kumasasa

Turning around the duplication. Now this ticket duplicates MC-65991

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Thank you. This is what I wanted initially before the arguing.

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(Unassigned)

Unconfirmed

Minecraft 14w30c, Minecraft 14w31a

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