The rotation of the minecart is a bit inconsistent. So far as I tried its not possible to rotated an created minecart around the x-axis. However its possible to rotate a minecart briefly when summoned. A way to make constantly rotated minecarts now is to constantly destroy and summon new ones each tick.
Reproduction:
Using
\summon MinecartRideable ~ ~1 ~ {Rotation:[0f,45f]}
on an commandblock summons a Minecart that briefly is rotated and then turns horizontal again. However sometimes if you push it quickly before it has been reorientated it could hit a block below and stop reorienting and keep rotated.
Using
tp @e[type=MinecartRideable] ~ ~ ~ 90f 45f
will rotate around the y-axis but completely ignores the x-axis rotation (the 45f).
Using
\entitydata @e[type=MinecartRideable] {Rotation:[90f,45]}
shows the same behavior and only rotates around the y axis.
Attachments
Comments 6
Relates to MC-4057.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time.
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Confirmed for 1.8.1
It would be nice if NoAI would allow Minecarts to stay postioned as they were summoned.