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Can we get an explanation for this resolution? Why does XP from breeding animals count as "loot" (MC-28400) but not wool from shearing them?
We're looking into the consistency of this, and our current thinking is that doMobLoot should relate to mob drops only - not any result of interacting with a mob. This means that the XP drop should not be controlled by the same game rule (which we might look into changing, but that's a separate issue), but that this issue is correctly closed.
What gamerule? doMobLoot?