When my inventory is full and there are item drops laying around it acts like everything is being picked up but items don't show up in inventory since it is full. Not sure if this was the way it was intended to work or not.
Before the Survival Inventory was accessible in creative items would lye on the floor if the inventory was full. That was changed in Beta 1.9pre5, so that the player would pick up items no matter how full the inventory is. Now that the inventory is accessible this behaviour should be reconsidered, since the inventory can be easily cleared.
Link to the change in Beta 1.9pre5: http://www.minecraftwiki.net/wiki/Issues/Beta_1.9pre5#Fixed.2FSkipped_5
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There was a time where it was impossible to pick items up with full inventory, but that was changed, so intended.
I really think this behavior needs to be changed, intended or not.
A player just lost two chests of items after they broke one open while I was stood next to them with creative mode creative mode active.
While I can see that it is convenient for cleaning up, it's a 'feature' that would work just as well implemented as a console command that clears the inventory.
For feature suggestions/changes please use the MineCraft Forums: Suggestions.
Would it not be more appropriate to re-open the ticket, and let one of the developers confirm if it's intended or not?
Black holing items without confirmation seems like it has a significant chance of being a regression, especially as:
it wasn't documented in any of the changelogs
/clear exists
From the Fixed Beta 1.9pre5 list: "[F] In creative mode, the player often encounters items on the ground. The current behavior of the game is to add these items to the player's inventory, which eventually results in a full inventory that the player cannot empty."
Thank you for the link - it confirms that it is almost certainly unintended behavior.
In Beta 1.9pre6 when the behavior was changed it was not possible to switch between survival and creative modes, the survival inventory was not accessible, and was not clearable via the console.
Those three things have since changed, but the game still acts as if the survival inventory is immutable in creative mode.
Alright let's let Mojang decide on this one.
@TailsStrongly disagree. Creative inventory actually has a 'Delete item' recycle bin quite long since 12w22a, and any item stored in inventory (except quickslots) can also be blackholed in creative just by dumping it off dialogue bounds. Since a decent way of cleaning the inventory is implemented, there is no real intent to use such a kludgeous item pickup rule anymore.
This is not a feature suggestion either because it is a request to make an earlier fix more consistent with the current UI, and a feature request for this exact case should sound more like "We need a rule/option/whatever to let player decide if a he should pick up dropped loot in creative". Please, this should be reopened until we see a word from Mojang employees on this. Thanks.
Happens in 13w19a
Its unfortunate that it removes the items, but can't you just clear up inventory space? I do not want to see this change as it makes it easy to clear up a large amount of item drops without having to clear your inventory. I support kbk's suggestion for an option to turn that on/off. Currently, I would not like to have to store all of my custom command blocks in a chest so I can insta clear the inventory just to pick up item drops that I don't need.
This is convenient for cleaning things up. I don't know if it's intended.