mojira.dev
MC-89266

Skeletons cannot shoot bows

When a skeleton is spawned, whether naturally or via /summon, it cannot shoot its bow. It simply begins the animation, then returns to its regular position, then loops the first few frames of the animation repeatedly.

Video: https://www.youtube.com/watch?v=uC9L1Gmo54M

Attachments

Comments 9

Cannot confirm. Please provide screenshots.

Can you also provide steps to reproduce the issue?

yeah. wait for a skeleton to spawn, then walk within its radius. It will walk towards you, as if it doesn't have a bow in its hands. Then, the bug happens.

ok, try spawning in a skeleton with /summon. That's how the glitch happened most of the time.

If you determine data tags, it will not have a bow unless given, provide the exact command used

/summon Skeleton -329 57 906 {ArmorItems:[{id:diamond_boots,Count:1},{id:iron_leggings,Count:1},{id:chainmail_chestplate,Count:1,tag:{ench:[{id:0,lvl:2}]}},{id:diamond_helmet,Count:1}],HandItems:[{id:bow,Count:1,tag:{ench:[{id:48,lvl:10}]}},{}],ArmorDropChances:[0.0F,0.0F,0.0F,0.0F],HandDropChances:[0.0F,0.085F]}

Fixed between 15w40 and 15w45a

Otis Phillips

(Unassigned)

Unconfirmed

Minecraft 15w39b, Minecraft 15w39c

Minecraft 15w45a

Retrieved