mojira.dev
MC-92444

Certain sounds are missing sound event name

Certain sounds that used to be able to be played through /playsound from 1.8 and earlier snapshots are in game but unplayable after the change to the new sound format due to there being no sound event name that uses the sound. The sounds still exist in the game since they are listed in assets>indexes>1.9.json.

The following sounds are no longer playable in any form (listed by what they are originally called):

  • note.pling

  • note.bass

  • mob.bat.loop

  • mob.ghast.affectionate_scream

  • mob.wolf.howl

  • mob.cat.hiss


This may have occurred as there is no in game event that triggers the sound and thus no sound name to play through /playsound. However, there are other sounds that DO exist even though they are not used in game:

  • format: new sound name (old sound name)

  • entity.zombie.attack_iron_door (mob.zombie.metal)

  • entity.silverfish.step (mob.silverfish.step)

  • entity.endermite.step (mob.silverfish.step)

Comments 13

Shouldn't be WAI. Sounds like block.note.pling are just not there. Maybe because they are not used found in the game? Some sounds also cannot be obtained legit in game. Like block.note.pling etc. But the only problem is there is no block.note.pling, making the pling sound unobtainable by any means.

@unknown this bug is about sounds not being able to play at all, even tho they still are in the game files, this is a seperate issue on itself

Confirmed based on this attachment however I do not know from which report it is nor who posted it

the file is from MC-91102 and I attached it

3 more comments

How did you find "sounds.json"? Looking in "assets" hava nothing.

Look in the assets folder, then check indexes and open the version file you want with a text editor. Search for the term 'sounds.json' then copy the id that follows it. Go back into the assets folder and open the objects folder then search for that id in the file explorer search. Open that file with a text editor to see sounds.json. If you want to manually find the file in objects, take the first two characters in the id and find that folder, then find the file with the full id.

Hope this gets fixed, because these sounds are often used in adventure maps. (I think even on realms)

Some sounds are again available now!

onnowhere

Erik Broes

Community Consensus

Minecraft 15w45a, Minecraft 15w46a, Minecraft 15w47b, Minecraft 15w49a, Minecraft 15w49b, ..., Minecraft 16w06a, Minecraft 16w07a, Minecraft 16w07b, Minecraft 1.9 Pre-Release 1, Minecraft 1.9 Pre-Release 2

Minecraft 1.9 Pre-Release 3

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