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MC-96426

Potions and tipped arrows with effect which has ShowParticles set to 0b has incorrect color (black)

The bug

A potion with a potion effect that has ShowParticles set to 0b uses always the same color no matter what potion effect is used.

How to reproduce

  1. Use the following command to give yourself a potion with ShowParticles:1b

    /give @p potion{CustomPotionEffects:[{Id:1b,ShowParticles:1b}],Potion:"minecraft:water"}
  2. Use the following command to give yourself a potion with ShowParticles:0b

    /give @p potion{CustomPotionEffects:[{Id:1b,ShowParticles:0b}],Potion:"minecraft:water"}

The reason

The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.

The reason why this happens is that the method net.minecraft.potion.PotionUtils.func_185181_a(Collection<PotionEffect>) only calculates the color if the effect shows particles. This is done that way because the value 0 is used to indicate that no particles should be created. A third value should probably be added to indicate whether particle effects should be displayed or not. Another way to solve this could be to have one byte value instead of a boolean for whether or not the particles are ambient which stores a value representing the state, for example:

Value

State

0

No particles

1

Particles

2

Ambient particles

Affected methods
  • net.minecraft.entity.EntityLivingBase.updatePotionEffects()

  • net.minecraft.client.renderer.entity.RenderTippedArrow.getEntityTexture(EntityTippedArrow)

Linked issues

Attachments

Comments 5

Invalid: all potions/arrows without "potion" tag are now purple (MC-107192)

Affects 16w38a even if the Potion tag is provided, updated commands

With multiple custom effects, this bugs occured when all effect have showparticles set to "0b".
If some effect have showparticles to 1b and others to 0b, the color mixer will ignore the color from the effect with showparticles to 0b (I don't know if it's intented or no).
Example:

/give @p minecraft:potion 1 0 {Potion:"minecraft:water",CustomPotionEffects:[{Id:6,ShowParticles:1b},{Id:8,ShowParticles:0b}]}

EffectID 6: Red

EffectID 8: Green
The result will be a Red potion, not yellow because Id 8 (green) is ignored

Confirmed in 1.16.1.

marcono1234

(Unassigned)

Confirmed

Platform

Low

Commands, Particles

color, effect, lingering_potion, particles, potion, potion-effect, splash_potion, tipped_arrow

Minecraft 16w04a, Minecraft 1.9, Minecraft 16w14a, Minecraft 1.10.2, Minecraft 16w36a, ..., Minecraft 1.13.1, 1.15.2, 1.16.1, 1.16.5, 1.19.4

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