I moved a nether portal from its original position to just under the nether roof, about 5 blocks in x and z away from the original location. I then went through the portal, and ended up in the correct overworld portal. I came back through and ended up in the original portal, which I had not broken. I then broke the portal I had just come through. I then went up to the new portal, and went to the overworld. However, when I came back through to the nether, the portal placed me in the original nether-side portal's location, even with no portal remnants being there. I suspect something similar to MC-58964 is occuring, but I am not sure. Bug persists after re-log, restarting the server, and after relighting the overworld portal. This seems to only work on the Bedrock Server, or only is in survival, as I tried it in creative locally, and it functioned as it should. My server is from Shockbyte, if that helps. Lag could also contribute, as my server is rather laggy, but the only lag I was experiencing at that time was chunk loading lag, and only in the overworld. I have three mods installed, but I don't think they should affect this bug, but they are Foxy's 1 player sleep, his mini blocks, and his mob heads mods. I don't have an image of the original portal, but where I came out is where it was.
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It's not, I am coming out of a portal that does not exist anymore, the fourth screenshot shows this.
Does the same issue happen on a local copy of the world, or does this only happen on the world hosted via BDS?
If you have a copy of the world available, you might like to upload a copy of it for investigation.
On Windows 10 you can use the Export world feature.
On Android or iOS you need to use a file explorer to navigate to Device storage > games > com.mojang > minecraftWorlds
On Xbox or Switch the only way is to upload it to a Realm, and then download the world on Windows 10 or Android/iOS. (Please do not purchase a Realms subscription just to provide a world to us - but if you have a Realm already this may be a viable option if you wish to do so.)
If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.
This phenomena is often referred to as a "ghost portal". I have experienced it myself in a local Win10 world when repeatedly breaking and regenerating portals to test bugs. It is just a result of the portal data remaining in the world save even though the blocks have been removed. It seems that the portal data only gets deleted when portal tiles at that location are broken (see this comment), so if the game somehow misses deleting the portal data when the portal itself is first broken, it never performs the check again and the portal data remains in the world save. The best way to reproduce this would probably be with a portal crossing a chunk or chunk section border. The ghost portal in the screenshots crossed the Y = 31 to Y = 32 chunk section.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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I still feel this is a valid issue, but I just thought anything I could provide was already handled by GoldenHelmet. If there's something I can provide I would be happy to.
Mega_Spud asked for a copy of an affected world. Although I can explain what happens, I can't provide a world or reproduce the bug at-will.
I am going to re-resolve this report as duplicate of MCPE-73179 and update that to be a parent for ghost portals that occur through normal gameplay. It's easy to make them with 3rd-party editors (MCPE-84937) but that's not a bug in itself.
Looks like a duplicate of MCPE-39609, which is working as intended