Summary:
When changing clothes with animation in the world, shields, spyglass, crossbows and tridents will look wrong for players who have changed clothes.
And everyone can see it.
How to Reproduce:
Make sure that there are no animated objects on your skin from the editor (or make sure there is).
Enter the world with a skin from the editor.
If you do not have an animated element on the skin - put on any element / if you have animated elements - remove them.
Take a shield, spyglass, trident or crossbow in your hand.
Observed Results:
Items are not positioned correctly.
Expected Results:
Items are positioned correctly.
Video:
when taking an animated element after entering the world
when removing animated elements after entering the world
[media]Bug reproduction:
when taking an animated element after entering the world
when removing animated elements after entering the world
[media]Linked issues
is duplicated by 7
Attachments
Comments 9
Since version 1.17.30.22 weapons (any of those listed in the report) can fly away as a spyglass in MCPE-127498 😛
It's not just animated clothing, other clothing pieces do this glitch as well, I was testing all the hats I've owned, and found that the following hats caused this glitch.
-Fancy Top Hat
-Royal Crown
-Backwards Cap
-Drivers Cap
Oddly enough, despite being animated, this glitch did not happen while wearing the Discoball head.
At the same time, the following errors also appear:
[Molang][error]-minecraft:player.0.persona-d52b05f9b415f636-1 | binding expression q.item_slot_to_bone_name(c.item_slot) returned a bone name that doesn't exist.
[Molang][error]-minecraft:player.0.persona-d52b05f9b415f636-1 | binding expression q.item_slot_to_bone_name(c.item_slot) did not return a name?
Thank you for your report!
We're tracking this issue in MCPE-117624, so this ticket is being resolved and linked as a duplicate.
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