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MCPE-118632

Loading a structure with doors using /structure command causes the door to break

Loading a structure that has doors using /structure causes the doors to break.

Steps to Reproduce:

  1. Save any structure with a door.

  2. Load that structure using /structure and make sure to use an animation (block_by_block or layer_by_layer).

  3. Set the animation to last for a few seconds (ex:5 seconds).

Observed Results:
You will notice that the door appears briefly then breaks (easily noticeable with layer_by_layer option) due to the first half of the door appearing first and missing the second half, which causes it to break.

Expected Results:
The door should not break.

Comments 4

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

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Steps to Reproduce:
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Observed Results:
(Briefly describe what happens)

Expected Results:
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Can confirm in 1.21.51 Hotfix.

Still an issue in 26.44
Steps to Reproduce:

  1. Place two or more doors within an area and save it using a vanilla structure block.

  2. Configure another structure block to load the saved structure using the "Place by Layer" animation mode.

  3. Load the structure and wait for the animation to complete.

Observed Results:

When the structure contains more than one door, some doors break or disappear during the animated placement. A structure containing only one door places correctly.

Expected Results:

All doors should remain intact after the animated structure placement finishes, regardless of how many doors the structure contains.

Notes:

  • This also occurs when using StructureAnimationMode.Layers through the Script API.

  • Non-animated structure placement works correctly.

  • The doors do not need to be adjacent. The issue occurs whenever more than one door is present in the structure.

The dangers16

(Unassigned)

476081

Confirmed

Windows

20H2

1.17.30.20 Beta, 1.16.210.60 Beta, 1.16.201 Hotfix, 1.21.51 Hotfix

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