mojira.dev
MCPE-160960

Animation particles are not detecting the locator when on a custom attachable

If particle_effects is used in a custom animation with a respective locator on a model and this model is attached to an entity via an attachable, the particles will play at position [0,0,0] as if the locator did not exist.

 

 

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Comments 9

Considering how long the bug has not been updated, is this still an issue in 1.19.51?

Last I checked, yes

i checked it out in 1.20.40 and this still happens

When I use the addon it gives a content log error

[Geometry][error]-ch:soulless_knight_sword | ch:soulless_knight_sword | Invalid render controller: controller.render.soulless_knight_sword

Please resolve this error and then see if the reported issue still occurs.

I made another addon to demonstrate the issue. I confirmed it is still present in the latest release (1.20.62 at the time of writing)

[media]

This addon adds a custom item called "Big torch", displayed as an attachable. There should be fire and smoke particles spawned at the extremity of the torch from an animation, and an animation controller, at a locator. But the emitters are stuck to the base of the player's neck:

[media]

Can confirm , it doesnt work in the latest version

Can confirm this is still the case for 1.21.30

i checked and this still happens in version 1.21.50

Can confirm, still hapening in 1.21.100

Gabriel Cape

(Unassigned)

1193334

Confirmed

Multiple

windows 10

1.19.20

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