I play on multiple platforms from Windows 11, to Nintendo Switch, IOS 16.5 and I have noticed after the 1.20 update I am no longer able to use Bonemeal underwater. Prior to this update, I was able to use bonemeal underwater to generate seagrass after this update I am no longer able to do so.
Please see attached image for reference for the issues experienced
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Using bone meal on underwater dirt, sand, sand, red sand or gravel has a probability of producing coral, but this feature no longer happens in 1.20.0 or 1.20.10.
Bone meal is consumed, but nothing happens, which is inconsistent with the Java edition.
Bone meal should product coals in warm ocean. (java parity)
The coal fan should also attach to water-logged blocks in the air to survive.
Bonemeal on land works as intended, bonemeal underwater has changed, and the ability to use bonemeal underwater to produce seagrass in a nonocean biome and not corals is no longer there. In any biome for bedrock bonemeal underwater does not work when bonmealing sand, dirt, gravel, etc.
Thank you for your continued assistance on this issue!
Can confirm this starting a new world in 1.20. Tried using bone meal in warm ocean biome today and bone meal is consumed and nothing grows... not even sea grass. Tried on sand/gravel and clay at varying depths and different places on my map with the same result.
Just wanted to throw in my $0.02... I thought I was going crazy. Came here to check. Yeah bonemeal not working underwater. Thanks for working on it!
Can confirm, as of 1.20, Bedrock, Bonemeal has no effect when used underwater to generate new plants. It can make existing sea grass grow 2-tall, but will not generate new sea grass. https://youtu.be/6vkZFKborpI Clip from my Stream today.
This is forsure still a thing✔ ! Used up a lot of bonemeal, but nothing. 😉 Hope the next update fixes this... Thanks.🙂
Thank you for your report!
We're tracking this issue in MCPE-153028, so this ticket is being resolved and linked as a duplicate.
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