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MCPE-186490

Horses are the same size as Skeleton Horses and Zombie Horses

Horses are the same size as Skeleton Horses and Zombie Horses, even though they should be slightly bigger. This would be an extremely easy fix by simply adding the line "scale": "1.1" to the scripts section of horse_v3.entity.json, and then fixing the rider position.

Horse Body Height: (Visual height only, hitbox is the same on both versions)

Bedrock: Around 1.31 blocks tall

Java: Around 1.44 blocks tall

Step to Reproduce:
1. Spawn a Horse
2. Spawn a Skeleton Horse or a Zombie Horse next to it
3. Look at the height of the Horse compared to the Skeleton/Zombie Horse

Expected Result:
The Horse is bigger than the other Horse variants

Observed Result:
The Horse is the same size as the other Horse variants

Attachments

Comments 7

Can confirm, although this issue is likely invalid as it is possibly a parity issue that precedes the buzzy bee's update, which is one of the criterion for a parity issue to be admitted as "valid". I couldn't find an official source to indicate when the disparity started.

According to the wiki, all horse variants are 1.6 blocks tall in both Editions. Not sure where you got the numbers stated in the description.

May this is an issue with the visual model scaling, based on the screenshots. Are both screenshots vanilla Minecraft?

GoldenHelmet the numbers stated on both the wiki and in the in-game files refer to the size/height of the horses' hitboxes, which are consistent (the same height) for both regular and undead horses. The issue appears to be that the model for regular horses is much taller than that of the undead variants. Both the screenshots are taken in vanilla Minecraft. No idea about the accuracy of the numbers provided by the OP though, and how they were calculated.

@GoldenHelmet the heights I stated are just visual and I updated the description to clarify this. Both screenshots are vanilla, horses are noticeably bigger in Java. I also forgot to clarify that this is the height for the body, not the entire model.

I think this could be fixed by adding

"scale": "1.1",

to the "scripts" section of horse_v3.entity.json

But then you may need to adjust the rider position in the behavior file.

GotATrashCan

(Unassigned)

1342488

Confirmed

Multiple

Windows 11

horse, vanilla-parity

1.21.90.26 Preview, 1.21.82 Hotfix, 1.21.60.23 Preview, 1.21.50.24 Preview, 1.21.40.22 Preview, ..., 1.21.50.28 Preview, 1.21.44 Hotfix, 1.21.60.25 Preview, 1.21.70.20 Preview, 1.21.51 Hotfix

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