Deepslate Brick sounds sometimes fail to play fall or use sounds because these sound events reference a sound named step6 which does not actually exist in the files. This is the partial cause of MCPE-155381.
Here are all the files in the deepslate_bricks folder. Note the lack of a step6 file:
[media]Affected Sound Events:
fall.deepslate_bricks
use.deepslate_bricks
Hit, step, land, and jump sounds are not affected, as they correctly include only step1-5:
[media]Expected Result
Deepslate Brick sound events only reference step1-5, to match the sound files.
Observed Result
Some Deepslate Brick sound events reference step6, which does not exist in the sound files.
Attachments
Comments 4

Hi!
Can you please record a video showcasing the issue?
It would be very helpful.
This ticket will automatically reopen when you reply.
Replying to Zgajak:
A video will not help you understand this issue any better. All the relevant information is in the screenshots:
Sound events register a "step6" sound file
Actual sound files do not contain a "step6" file
The in-game effect of this issue is demonstrated in the video attached to MCPE-155381.