mojira.dev
MCPE-187971

Deepslate brick sound events reference a nonexistent step6 file, causing the sounds to sometimes not play

Deepslate Brick sounds sometimes fail to play fall or use sounds because these sound events reference a sound named step6 which does not actually exist in the files. This is the partial cause of MCPE-155381.

Here are all the files in the deepslate_bricks folder. Note the lack of a step6 file:

[media]

Affected Sound Events:

  • fall.deepslate_bricks

  • use.deepslate_bricks

[media][media]

Hit, step, land, and jump sounds are not affected, as they correctly include only step1-5:

[media]

Expected Result

Deepslate Brick sound events only reference step1-5, to match the sound files.

Observed Result

Some Deepslate Brick sound events reference step6, which does not exist in the sound files.

Attachments

Comments 4

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Hi!

Can you please record a video showcasing the issue?
It would be very helpful.

This ticket will automatically reopen when you reply.

Replying to Zgajak:

A video will not help you understand this issue any better. All the relevant information is in the screenshots:

  • Sound events register a "step6" sound file

  • Actual sound files do not contain a "step6" file

The in-game effect of this issue is demonstrated in the video attached to MCPE-155381.

AgentMindStorm2

(Unassigned)

1362715

Community Consensus

Multiple

Windows 10

sound, sound-event

1.21.60.21 Preview, 1.21.50.25 Preview, 1.21.41 Hotfix, 1.21.50

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