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MCPE-188203

Resin Clump block states are weird/not java parity

The issue

Resin clump blocks only have a single block state, multi_face_direction_bits, which is basically a glorified damage value, merging all of the properties of the block into a single value which pretty much defeats the purpose of block states. Consequences of this include:

  • It's unnecessarily difficult to place a resin clump block in the configuration you want with commands

  • It's impossible to detect a resin clump block in a specific direction, since you have to specify the entire bit field

  • Java disparity

Java does this with six different true/false block states, one for each direction.

How to reproduce

/setblock ~ ~ ~ resin_clump["north"=true,"east"=true]
→ ❌  Error
Expected result
The resin clump block is placed with sides on the north and east faces of the block.

Notes:

Relates to MCPE-123175 and MCPE-187761

Tested Platforms:

This bug affects at least those platforms:

  • Windows

  • Nintendo Switch

Comments 5

Hi, thanks for your report!

However this has been temporally resolved as Awaiting Response 

During testing, I've noticed that this command does not work for dirt or planks. Is this issue affecting all blocks? If not, could you provide a list of blocks where have you seen this bug persisting on?

The ticket will automatically reopen upon respond.

This report is not even meant to concern dirt or planks, but rather this bug report only concerns the block resin clumps.

I am requesting this bug report to be reopened from the resolution Awaiting Response, because the ticket did not automatically reopen after I responded. This is still a valid, active issue.

TheMightyDark

(Unassigned)

1322146

Confirmed

Multiple

block-states, resin_clump, vanilla-parity

1.21.50.28 Preview, 1.21.50, 1.21.51 Hotfix, 1.21.130, 26.0.25 Preview

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