mojira.dev
MCPE-23416

No chests in desert or jungle temple

The reproduction of this bug is equivalent to the reproduction of MCPE-141499. There are three general steps to trigger either bug:

  1. Player comes within render distance + 2 chunks of the structure, but not within simulation distance. This triggers the chunk to generate because it contains tile entities.

  2. Player moves away so that the chunk is no longer rendered.

  3. During autosaving, the player comes within simulation distance of the chunk.

I am not 100% sure that step (2) is necessary, but I think it is. My theory is that because the chunk was outside of render distance in step (2), it only loads block data when it comes back into render distance in step (3), and then gets ticked before it can load entity data because the game is busy saving other chunks.

The following more precise steps work in 1.17.30 without the Caves & Cliffs experimental generation. In future versions or with the experimental toggle enabled, you will need to use a different seed and location.

Steps to reproduce

  1. Set render distance to 8 and turn on the autosave icon in video settings.

  2. Create a world with seed 1968687984, simulation distance 6, and coordinates enabled.

  3. After you spawn, move forward across the river until you get to about Z = 85. Make a pillar there to mark your location so that it is visible while flying.

  4. Fly around to the north of the pillar (-Z direction) until the auto-save icon appears. (You may need to at Z < 80 until the icon appears to trigger the bug.)

  5. While the autosave icon is on (showing that autosave is happening), fly past your pillar heading south (+Z) until you arrive at the desert temple (X: 640, Z: 256).

  6. Enter the desert temple and go down to the treasure room.

Expected result

There are chests in the desert temple.

Observed result

No chests in the desert temple. Demo: https://youtu.be/elJ2t-H_3ro


Entered a desert temple, everything there but there were no chests.

Linked issues

Attachments

Comments 30

migrated

Same here. Playing on Xbox one

migrated

This must be sporadic behavior since yesterday we traded for a Woodland adventure map. While on this adventure more than 25,000 blocks east and 15,000 blocks south (and they say coordinates are cheats) we passed two and all 4 chests were present in both with loot.

migrated

I have now found three desert temples, and two jungle temples. Two of the three desert temples had chests, and one of the jungle temples. So it looks like this issue also applies to jungle temples as well.

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version? If so, can you please provide a copy of the world or at least a seed and coordinates where this is occurring?

This ticket will automatically reopen when you reply.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

migrated

This issue occurred on 1.6.0.30 beta. The seed is -1907016021. When I create this world in survival, the chest is gone. But when I create this world in creative, the chest is appeared and had loots

20 more comments
migrated

Inside the jungle temple, none of the dispenser nor both of the loot chests generate. Although the redstone, tripwire hooks, pistons, repeaters and levers generate correctly.

What I expected to happen was:

The temple having dispenser traps and loot chests.

What happened was:

There were no chest nor dispensers.

How to replicate

• Generate a world with the seed -255485409.
• Teleport to X=707 Y=82 Z=228.
• Search the temple.
• The tripwires and redstone work but there is not dispensers or chets.

migrated

two separate temples on the same world had this happen for me today. latest beta (1.18.0.27)

migrated

If this is true with transitions between render and simulation distance, and the timing of auto-saving, I think more information needs to be added, In Bedrock the treasure chests are also missing. Not just temple treasure chests. Maps to the chests in sunken ships will not direct you to the proper location or they have simply disappeared due to the changes in spawning criteria.

GoldenHelmet

I could not reproduce a buried treasure failing to generate using the steps for temples, after a couple of tries. I have had it happen to me many times in previous versions though. It might be terrain features overwriting the chest (see MC-81467).

migrated

This happened to me too recently. I visited a stronghold below a desert village, and after exploring it when I flew back into the air I noticed that there were 3 desert temples nearby (3rd is just out of sight in this screenshot) :

[media]

2 and 3 had no chests at all, like some of the photos attached to this report by other players (everything about the temples is normal, including pressure plates & TNT etc; but no chests). However temple 1 had the chests.

In case this specific orientation of the temples helps anyone else debugging, the seed is -1891601025 and coords of the stronghold are around (x,z) = (3400, -860). Flying from south to north above that village, you'll be able to see the desert temples as I did and as in the attached photo.


Edit : After seeing the hypothesis here about it possibly being related to the render & simulation distances, and how the player moves, I imported a recent backup of the same world that I'd made just a short while before going to that area the first time, and generated those chunks again.

Originally : Simulation distance 12 chunks, render distance 22

The 2nd & 3rd times: Same settings 2nd time, and then with simulation dist 8, render dist 22 for 3rd.
Both these times, the opposite happened ! (Temples 2,3 generated the loot chests and 1 did not)

A 4th try : Both sim and render dist = 12 chunks
This time all 3 had chests !

Other than the first time when I moved around a lot more while exploring the stronghold, the remaining 3 times I directly flew in to that area from the south (as in the screenshot)

migrated

(Unassigned)

634201

Confirmed

Multiple

iOS 10.3.2

structure, world-generation

1.18.10.21 Beta, 1.18.0.20 Beta, 1.17.30.24 Beta, 1.17.11 Hotfix, 1.17.10, ..., 1.17.30, 1.17.32, 1.17.40, 1.17.41 Hotfix, 1.18.2 Hotfix

1.18.10.27 Beta, 1.18.10

Retrieved