The “/reload all” command is not working correctly in the latest preview. It is intended as a fast way to exit and enter a world to reload resources, but it currently fails to reload resource packs in the “resource_packs” folder at all. Manually exiting and entering the world reloads resources as intended, but this command does not.
To Reproduce
I perform these steps in the video attached to the report as an example.
Import and apply a resource pack in the latest preview version of the game.
Enter a world.
Observe a feature of the resource pack. This could be an animation, sound, or texture. It must be noticeably different than the base game.
Without exiting the world, navigate to your imported resource pack files. They can be found here:
%APPDATA%\Minecraft Bedrock Preview\Users\Shared\games\com.mojang\resource_packs
Change the feature of the resource pack that you observed in step 3.
Navigate back to the Minecraft Preview window.
Run the “/reload all” command in chat.
Observe the same feature of the resource pack. If the “/reload all” command worked as intended, it would have changed following the change that you made in step 5.
However, in the current game, the feature should look identical to how it looked in step 3.
Exit the world manually through the pause menu.
Load the same world again.
Observe the same feature of the resource pack. It has now updated to match the change you made in step 5.
This means that the “/reload all” command is not actually reloading resources.
Expected Result
“/reload all” reloads all resources the same way that exiting and reloading a world does.
Observed Result
“/reload all” does not reload resources, but exiting and reloading a world does.
Notes
It is important to be able to reload resources in the “resource_packs” folder because using the “development_resource_packs” folder used to cause the game to take multiple minutes to launch: https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-157742
The resource pack I’m using in the video disables the Preview header text. However, if you pause while I’m alt+tabbing, you can see that I am using the latest Preview, not the latest Release.
Attachments
Comments 3
There are no special options to enable besides the resource pack. This issue affects the game all the time.
If you can’t enable the resource pack normally due to MCPE-233214, please follow the workaround here: MCPE-234751.
I’ve attached the pack I was using. If you want to match the same change I showed in the example video, apply this pack, then follow these steps:
Enter a world with Java Aspects applied.
Equip a crossbow in your main hand.
Attack with the crossbow. Observe the motion of the item.
Alt-tab out of the game.
Open the pack folder. It should be named “JavaAspect” or “JavaAspectsDev”. Preview resource packs are stored here:
%APPDATA%\Minecraft Bedrock Preview\Users\Shared\games\com.mojang\resource_packsOpen the animations folder.
Open the file named player_firstperson.animation.json.
Find animation.player.first_person.attack_rotation_item. This is the animation that controls how the crossbow swings while attacking.
Edit the second element of the “position” array under “rightitem”. I added a 10x multiplier in the video. This means that the item will swing 10 times more than normal on the vertical axis.
Save and close the file.
Alt-tab back into Minecraft Preview. You should still be in the world with the pack applied.
Run the following command:
/reload allWait for the world to load again.
Attack with the crossbow again. Notice that the animation has not changed even though we changed the animation. This shows that “/reload all” is not working as intended.
Exit the world from the pause menu.
Load back into the world.
Attack with the crossbow again. Notice that the animation has changed! Now the crossbow swings much higher than before.
This shows that reloading a world manually is working differently than “/reload all”.
Hi!
Thank you for your report!
Could you please provide more details. As we have no repro of this issue.
Could you please upload a ZIP file of your resource pack?
Have you enabled any specific options that might be crucial for reproducing the issue?
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