The particles emitted by translucent blocks such as stained glass, ice, slime blocks and honey blocks when broken, sprinted on or fallen on from a height are completely opaque, despite the blocks they originate from being translucent.
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Note that this is also a parity issue, as the particles of the respective blocks are translucent in Java Edition as one would expect:
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As this issue also affected Java Edition during an official release (see MC-145821), with it being fixed in the Buzzy Bees update, this can be considered a legitimate parity issue.
This issue may simply apply to particles in general rather than just block particles (see also MC-144009) - for example, campfire smoke does not become more transparent with time in Bedrock Edition, and the explosion particle has translucent pixels in Bedrock Edition which are rendered opaque in-game.
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Comments 6
This does appear to be a bug; the breaking particles of ice in the Java edition are translucent like ice is which is more consistent with their block.
We can forward resolve intoΒ MCPE-56842 if you want
Forward resolving to MCPE-56842 as it has more votes and an ADO assigned.
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