Textures in the distance become blurry, and looks as though blocks are being rendered over one another giving a trailing effect. Lowering the anti-aliasing resolves the issue though.
look at the image
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MCPE-32318 confirms that this issue occurs on 1.2.13, yet I'm still not having this issue
(Edited to correct issue key, I accidentally put two Cs in the ticket key, and then got rid of the P, all accidentally)
Having same issue since aquatics update. I have played with shading, fancy graphics, rendering distance, aliasing settings, ect. I even factory default all settings so fix. Its so disorienting its unplayable.
This happened to me two days ago after I updated to 1.4 and joined a Realm on a Windows 10 Virtual Machine. The horizon "smears" whenever another character moves or when I move my character’s camera/position. Does not happen while underwater, underground, or when standing directly in front of blocks (like a wall of sandstone or a dense forest); only happens directly on the horizon. Last I played Bedrock before this 1.4 update was March 29, and I did not have this issue. I have not updated the Windows 10 OS in several months.
Device (2017 MacBook Pro) stats:
Intel Iris Plus Graphics 650 1536 MB
Memory 16 GB
FOUND A WAY TO MAKE IT GO AWAY: When you’re in-game, go to Settings-> Video-> scroll to the bottom and set the last option to on, and the slider above it all the way down to 1.
I was able to fix this by resetting the Minecraft profile in the NVidia Profile Inspector.
A while ago, I attempted to use it to try and force SLI in Bedrock and Java minecraft.
I know mine is probably an edge case, but maybe this will help someone out.
Turn off your shaders and any resource pack you have applied, and try again. I'm not seeing any chunk rendering problems on my Windows 10 laptop