mojira.dev
MCPE-31585

Rendering bug occurs with higher anti-aliasing setting

Textures in the distance become blurry, and looks as though blocks are being rendered over one another giving a trailing effect. Lowering the anti-aliasing resolves the issue though.

look at the image

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Comments 11

Jonathan5733

Turn off your shaders and any resource pack you have applied, and try again. I'm not seeing any chunk rendering problems on my Windows 10 laptop

Brandon

I guess call it art? Try turning off fancy lighting?

Jonathan5733

MCPE-32318 confirms that this issue occurs on 1.2.13, yet I'm still not having this issue

(Edited to correct issue key, I accidentally put two Cs in the ticket key, and then got rid of the P, all accidentally)

Devin Kuska

Having same issue since aquatics update. I have played with shading, fancy graphics, rendering distance, aliasing settings, ect. I even factory default all settings so fix. Its so disorienting its unplayable.

David Frost

My friend had this issue and she solved it by turning down the anti-aliasing in the video settings.

1 more comments
Joy Bates

This happened to me two days ago after I updated to 1.4 and joined a Realm on a Windows 10 Virtual Machine. The horizon "smears" whenever another character moves or when I move my character’s camera/position. Does not happen while underwater, underground, or when standing directly in front of blocks (like a wall of sandstone or a dense forest); only happens directly on the horizon. Last I played Bedrock before this 1.4 update was March 29, and I did not have this issue. I have not updated the Windows 10 OS in several months.

Device (2017 MacBook Pro) stats:

Intel Iris Plus Graphics 650 1536 MB

Memory 16 GB

 

FOUND A WAY TO MAKE IT GO AWAY: When you’re in-game, go to Settings-> Video-> scroll to the bottom and set the last option to on, and the slider above it all the way down to 1. 

David Fuchs

My system:

Xeon W3680 3.33GHz / 24GB RAM / AMD Radeon 7950 3GB

Windows 10 Pro v. 1803

EvilDeathReaper

David Fuchs damn that's a beefy machine!

Pavel Gutin

I was able to fix this by resetting the Minecraft profile in the NVidia Profile Inspector.

A while ago, I attempted to use it to try and force SLI in Bedrock and Java minecraft.

I know mine is probably an edge case, but maybe this will help someone out.

rebecca trolliger

I have this problem as well I am on the beta of 1.16 and it doing a smear effect whenever I move my avatar. if there a possible way to fix this i would like to know.  

Diego Alberto Zamarron Lopez

(Unassigned)

113481

Confirmed

Windows

1709

rendering

1.16.0.60 Beta, 1.14.1 Hotfix, 1.2.13.10, 1.8.0.11 Beta, 1.8.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.21, 1.16.20, 1.16.221 Hotfix

1.4.0.5, 1.20.72 Hotfix

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