Textures in the distance become blurry, and looks as though blocks are being rendered over one another giving a trailing effect. Lowering the anti-aliasing resolves the issue though.
look at the image
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I guess call it art? Try turning off fancy lighting?

MCPE-32318 confirms that this issue occurs on 1.2.13, yet I'm still not having this issue
(Edited to correct issue key, I accidentally put two Cs in the ticket key, and then got rid of the P, all accidentally)
Having same issue since aquatics update. I have played with shading, fancy graphics, rendering distance, aliasing settings, ect. I even factory default all settings so fix. Its so disorienting its unplayable.
My friend had this issue and she solved it by turning down the anti-aliasing in the video settings.
This happened to me two days ago after I updated to 1.4 and joined a Realm on a Windows 10 Virtual Machine. The horizon "smears" whenever another character moves or when I move my character’s camera/position. Does not happen while underwater, underground, or when standing directly in front of blocks (like a wall of sandstone or a dense forest); only happens directly on the horizon. Last I played Bedrock before this 1.4 update was March 29, and I did not have this issue. I have not updated the Windows 10 OS in several months.
Device (2017 MacBook Pro) stats:
Intel Iris Plus Graphics 650 1536 MB
Memory 16 GB
FOUND A WAY TO MAKE IT GO AWAY: When you’re in-game, go to Settings-> Video-> scroll to the bottom and set the last option to on, and the slider above it all the way down to 1.
My system:
Xeon W3680 3.33GHz / 24GB RAM / AMD Radeon 7950 3GB
Windows 10 Pro v. 1803
David Fuchs damn that's a beefy machine!
I was able to fix this by resetting the Minecraft profile in the NVidia Profile Inspector.
A while ago, I attempted to use it to try and force SLI in Bedrock and Java minecraft.
I know mine is probably an edge case, but maybe this will help someone out.
I have this problem as well I am on the beta of 1.16 and it doing a smear effect whenever I move my avatar. if there a possible way to fix this i would like to know.
Turn off your shaders and any resource pack you have applied, and try again. I'm not seeing any chunk rendering problems on my Windows 10 laptop