The game appears to crash when the player moves too fast. This happens when flying in creative and riding horses in survival. When the game crashes while riding a horse, the horse disappears, even if it has a saddle, armor, and a name tag, (they also disappear.) I am assuming the game may also crash when falling from high places, using boats in water, and using minecarts. This bug has made creative mode virtually unplayable. This glitch has even frozen my entire Xbox once. Every other time the bug occurred, my game just crashed. I have also noticed many villagers seem to have the same trades. There are also some small lighting glitches. These bugs have happened many times and are not rare for me. These bugs have only happened in Beta 1.6.0.8. I was able to show a small clip of the game crashing when the player is moving too fast. Also, no form of T-flip flops work, not even dispenser and hopper ones that used to work.
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That actually does make sense, the game might be rendering slowly for some reason and then tries to render more than it can handle at one time.
Having a lot of crashes on Win 10 because of this,
with map and without map. Most often when exploring on sea (makes you loose your boat) but also easily reproduced when just travelling on a long railroad.
So, I am assuming when the player is going too fast while riding something, it will always disappear. Does anyone know why the T-flip flops are not working? Because I know that the hopper and dispenser T-flip flops used to work before this beta came out.
My wife and I play on a LAN (she on an XBox One S, I on a Windows 10 laptop with more RAM, NVidia video). We've noticed this a lot, but only since the 1.6.0.8 build. The non-host can continue to play for about 10-30 seconds after the primary freezes (or, when hosted on the PC, quits suddenly) before getting a message the server has been lost.
We've used a UI theme (PureBDcraft UI, with city texture) when hosted on XBox that shows an icon when autosave kicks in, and noticed when the crash happens, it seems to happen at the same time as an autosave. That seems VERY consistent on the XBox - not sure when it's hosted on the PC, as that account doesn't own the same theme (city texture active, but PureDBcraft UI not owned/enabled) and instead of freezing, Minecraft on the PC just quit and dropped me to the desktop.
I'm not convinced it always happens with the speed of a player (as some of these reports suggest), as most recently it happened in a new world hosted on the laptop (we usually host from the XBox), where we were playing in survival and did not yet have horses tamed, or boats built.
I did lose a horse I was riding one of the times it happened, however, so that element seems somewhat consistent.
This might be the same bug as MCPE-36270, which also mentions the link to autoasave.
I no longer think it has to do with the speed of the player, but something to do with loading in too many chunks at one time. It appears to sometimes happen when loading chunks you have not loaded before in this update. For example, if I have not been to a building in a chunk since the beta 1.6.0.8 came out, if I load those chunks or new chunks too fast, the game seems to crash. The problem does not seem to happen in the same area twice, leading me to believe it is caused by chunks loading, even if those chunks were explored before this beta version. I still don't know why T-flip flops are not working though. I do know that dispensers are not dispensing items into other dispensers though. The only other glitch I have noticed not involving the game crashing or T-flip flops is that redstone dust appears to be unlit, even when it is, but this issue is fixed when the redstone is turned off and then back on.
I am having a similiar issue, mine I have finally noticed is happening when the game is saving while I am moving.
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
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The issue with horse you are riding disappearing after a crash is now tracked at MCPE-51837.
I have noticed the same thing happening with boats, I believe that it might be a rendering issue