mojira.dev
MCPE-54617

smelted items (prior to 1.13) still contain the incorrect damage value

 

Workarounds

place and re mine the blocks or use the blocks in buildings
Eat the 1.12 food items

 

items smelted prior to 1.13 still contain the incorrect damage value, therefore cannot used (in composters or trading or smelting) or stack together with items made in 1.13

Linked issues

MCPE-54471 Stone from 1.12 does not stack with 1.13 stone and can't be sold to Stone Masons. MCPE-54551 Stone smelted before 1.13.0 no longer smelts to Smooth Stone in a Furnace MCPE-54666 stone doesn't smelt into smooth stone MCPE-54786 Problems with stone, smelting and stacking MCPE-54905 After upating game stone blocks get glitched MCPE-55026 Some stacks (per update stacks?) of stone not useable in furnaces MCPE-55108 Smooth stone now impossible to make MCPE-55161 stone no longer smelts into smooth stone MCPE-55693 Cooked items not stacking correctly MCPE-57191 Can't smelt stone into smooth stone MCPE-57276 Can't smelt stone in MCPE MCPE-57504 Coal stacking issues MCPE-59561 Broken Smooth Stone / Blast Furnace / Stone Cutter MCPE-62319 Recently, every time Minecraft updates, any post-update fish won't stack with pre-updated fish.

Comments

migrated

I see this issue with non-smelted items as well, i.e. Stone mined with a Silk Touch Pickax.

 

Platform is Windows 10

migrated

I just got the 1.13.0 update for Bedrock today, and the stack of stone I had in the furnace quit smelting mid-stack. I can no longer smelt that stone.

Auldrick

There are also leaves and flowers from as far back as 1.8 that have incorrect damage values after obtaining them with a Silk Touch tool (see MCPE-41408). It would be nice if those could be fixed as part of this.

migrated

I have stone from an 80x80x60 massive project that will not smelt as of 1.13. "place and re-mine" is not a practical resolution in my case. Are there any other workarounds worth exploring?

Auldrick

@unknown: Not that I know of. The workarounds are all based on converting the damaged item into something else, either a block or a different kind of item. Minecraft gives us very few ways to convert an item into a block, other than by placing it. There are many more ways to convert an item into a different item, such as smelting, brewing, crafting, etc., but most of the recipes detect the item's difference and won't accept them. But nobody's done a systematic exploration of all the possible ways, so there may be some brilliant method that works but nobody's thought of it yet.

With as much stone as you have, you must surely be using long-term bulk storage. In your case, the best solution might be to segregate it into its own chests as if it were a different kind of stone and reserve it for large projects where you intend to place a lot of stone. It's the placing that makes it normal again, not the breaking, so there shouldn't be any negative effects of using it this way.

migrated

The issue of stone mined from a silk touch pickaxe not stacking with stone smelted from cobblestone predates the 1.13 update, and has been happening for most of this year. Not being able to further smelt stone smelted from cobblestone into smooth stone is a new bug that came with the 1.13 update. The workaround for me to get smooth stone is to switch to mining with my silk touch pickaxe for a while, and every piece of stone mined with silk touch will go straight into a furnace.

I haven't had any problems with food not stacking, but some gold I had a blast furnace pre-update had to be cleared before I could smelt more gold ore. And I just noticed a bit ago that I can no longer use bows dropped by skeletons to make dispensers. It now requires a new bow made with sticks and string. Is this related to that "damage value"? Why is it just happening now?

Auldrick

If you have stone that you can't smelt into smooth stone, it's not because of a new bug, it's because the old bug corrupted the stone when you smelted it from cobblestone. There is no new bug that came with the 1.13 update.

I imagine the issue with the gold is also a residue of the old bug, though I hadn't heard that gold was affected before now.

The dispenser crafting issue is a new bug, which we're tracking at MCPE-55861. At least I think it's a bug, because it used to accept damaged bows, and Java Edition was changed to allow damaged bows in 1.13 (presumably for parity). Although it's almost certainly a result of mishandling the damage value, it's not related to the stone and food issues in a meaningful way, it's just sort of a coincidence.

migrated

Okay, if this is an old bug, then why was I able to smelt smooth stone from stone smelted from cobblestone BEFORE the 1.13 update? In fact, my 3-hopper furnace had a load of stone I was smelting a second time into smooth stone, and it stopped at the point of the update and wouldn't go any further.

And why does stone smelted from cobblestone after the 1.13 update STILL refuse to be smelted into smooth stone? Likewise with the stacking issue. Pre- or post-update, it makes no difference; stone of one type won't stack with the other and hasn't for many months now.

migrated

(Note: I'm not criticizing you or disagreeing with you (you obviously know much more about this than I do), I'm merely curious. Disregard if this is the inappropriate forum for this.)

Auldrick

No, it's all good. The bug is fixed, but this is an unusual case where it left a problem behind. Helping people work around things like this is part of what I do.

Unfortunately, the furnace smelting bug in 1.12 and an even older bug in how mining with silk touch works combined in the case of stone to cause a lot of confusion. For a while, it was possible to make "bad" stone by either mining with silk touch, or mining without silk touch and smelting the cobblestone. Both processes would make "bad" stone, but they made different kinds of "bad" stone that wouldn't stack with each other, either. So depending on your habits with respect to using a silk touch pickaxe, you might have 3 kinds of stone, none of which will stack with each other. I think most people tend to use the same pickaxe all the time, so they only wound up with 2 kinds of stone and I've been explaining with that assumption in mind, but the anomalies in your comment make me realize you might be one of the people with all 3 kinds. Since the previous discussion has only prompted you to separate your stacks into two piles when you really need 3, trying to make sense of what's happening just adds more confusion. You think you've got them sorted, and then suddenly one of them doesn't behave like you think it should again. Very frustrating!

Trying to explain this in greater detail would probably just add still more confusion. I think you know enough about what's wrong to figure out how to repair the stone you have, so I'd suggest just taking that approach. If you get stuck, I'll still be monitoring this ticket and we can work it out together.

migrated

Thank you for your patience and professionalism, and taking the time to respond. You're right about my habits: I use Fortune III for mining, and Silk Touch when I'm building, so this must be the cause of the anomalies (and my confusion, LOL).

You're also right in that it's better at this point to just use any workaround you can find (which I'm doing), rather than getting frustrated over something which might take a while to iron out. At the end of the day, it's not a game-breaking bug, so it's best to be patient and just play, trusting it will all be worked out eventually.

Slàinte!

migrated

An interesting addendum/wrinkle: Prior to the last update, leaves mined with shears and with silk touch tools would not stack with each other. Now they do stack. I don't know which update or hotfix corrected this problem, as I just noticed it a few days ago.

[Mod] Celesian

(Unassigned)

281144

Confirmed

Android

1.14.0.3 Beta, 1.13.0

1.16.100.51 Beta, 1.16.100

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