When I stray away from my farms and furnaces, they stop working - berries and other crops don't grow and furnaces stop cooking. That wasn't a thing on PS4 Edition so I assume that's a bug
Comments 5
I've maxed it but it only helped a little bit. My farm isn't far away from my house but when I went caving it stopped growing. As I have already said, it wasn't like that on PS4 Edition
Why not have a global tick counter (which eventually overflows and stores the number of overflows it's had) and have the entities compare to that? kind of like a virtual Date data type,
Compare that asyncronously as the player walks around the chunk, limiting only to a certain number of simulations of "keeping up" per frame to keep it from lagging the game.
Note: as far as I'm concerned, the issue happens in pocket edition and PC too.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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This sounds like a simulation distance issue. When you're several chunks away from these blocks, their behavior is disabled to reduce lag. Try increasing simulation distance when you're in your world by going to Settings -> World -> Game -> Simulation Distance