When walking towards bamboo while crouching, it acts like a full block, causing you to pass the current block and fall down.
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Additional information from @unknown
This only seems to work if you haven't previously stood at the edge on the shift. Also, the speed of the player's movement affects the success of testing a bug. To accurately reproduce the problem, the player must give themselves a speed of 6 or enable flight mode (due to changes in the flight mechanics the player is no longer faster when crouching while flying and accordingly this no longer works when reproducing this bug). It can be reproduced without speed, however, for dozens of tests, it turned out only 2 times for me.
Steps to reproduce:
Find a placement of the bamboo so that the player can pass between the block and the bamboo (the coordinates of such a bamboo are -698 Y -348).
Place bamboo in 2 or more blocks.
Place a block next to it (so that the player walks between the block and the bamboo. Block example -699 Y -348).
Stand in the center of the block.
Give yourself a speed of 6.
Go from to the center to the bamboo on the shift.
Observed results:
The player falls without releasing the shift.
Expected results:
The player will not fall while standing on the shift.
Video:
[media]Attachments
Comments 11
I think it depends on where the bamboo grows, because there are different positions, so assuming the farthest ones make you fall, and the shortest ones stop you because u actually hit the bamboo.
I have throughly tested this and know exactly the specifics to recreate it. Here’s my steps.
1. Plant a Bamboo and let it grow to it’s maximum thickness. (So high enough to where the stalk is 3x3, not 2x2.)
[media]2. Make sure the shoot is exactly 3 pixels away from any side of a block.
[media]3. Place a block opposite to the 3 pixel away side and crouch. Walking off towards the bamboo.
[media]4. Observe that you walk off the block after a very brief stutter and fall down. This works at any height of the bamboo as long as the first 2 rules are met.
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This only seems to work if you haven't previously stood at the edge on the shift. Also, the speed of the player's movement affects the success of testing a bug. To accurately reproduce the problem, the player must give themselves a speed of 6 or enable flight mode. It can be reproduced without speed, however, for dozens of tests, it turned out only 2 times for me.
Steps to reproduce:
Find a placement of the bamboo so that the player can pass between the block and the bamboo (the coordinates of such a bamboo are -698 Y -348).
Place bamboo in 2 or more blocks.
Place a block next to it (so that the player walks between the block and the bamboo. Block example -699 Y -348).
Stand in the center of the block.
Turn on flight mode or give yourself a speed of 6.
Go from to the center to the bamboo on the shift.
Observed results:
The player falls without releasing the shift.
Expected results:
The player will not fall while standing on the shift.
Video:
[media]Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Does the issue occurs on the newest version?
This ticket will automatically reopen when you reply.
Hey Roinson,
Did you do anything special to trigger this? I just tried this out (albiet on Windows 10) and wasn't able to get my character to fall.
I tried with both a 1 block gap and none (shown below).
[media]Ionic