The new ambient cave sounds play repeatedly at a high rate in the End dimension, when they shouldn't at all.
How to reproduce:
1. Enter the End dimension with sound enabled
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is duplicated by 56
relates to 1
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Comments 19
It isn't just the End or Nether. My base is underground and fully lit up, but sounds are nearly constantly playing whether I'm above or within the base.
my base is fully above ground, but i guess every 5 seconds (it is a consistant interval) a random cave sound plays. even if i'm standing in broad daylight.
I may have additional information for this bug. Using LukasPAH's Java Debug Screen addon, I've determined that the game considers blocks above the player when determining if they are underground. This doesn't apply specifically for the case in the end, but related bug reports were all resolved as duplicates. This list includes blocks that, when stood under, give the player the is_underground "tag", but should not:
water
lava
leaves
web
ice
anvil
brewing stand
beacon
In addition, there are some blocks that should place the player underground, but currently don't:
(moss) carpet
lectern
powder snow
end portal (frame)
composter
enchanting table
shulker box
pistons
stairs
daylight sensor
stonecutter
This hopefully explains why (in the overwold), walking under a tree or swimming underwater causes cave sounds to play.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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When playing the beta myself, I noticed it seems that the cave sounds play at set or conastant intervals as well.