If a vex is holding a trident it becomes pixelated.
To reproduce:
Spawn a vex.
Type command: /replaceitem entity @e [type=vex] slot.weapon.mainhand 0 trident
Notice the pixels on that trident.
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George go ahead and boot up minecraft and hold a trident and you can see that the vex is holding the item texture, not the in-hand texture.
Yeah, I was going to point it out yesterday but forgot to, but the issue here is that tridents are using the wrong model. Instead of using the longer weapon model like other mobs do, they use the item model instead.
Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Minecraft is supposed to be pixelated.