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MCPE-9807

Player sprints for an unpredictable amount of time

While sprinting, using either CTRL or double-tapping W, the player will often sprint for an unpredictable amount of time, anywhere from 1-2 seconds, to up to 15 seconds.
Video:https://youtu.be/WZSo5Bpv9tc

Linked issues

Comments 22

You can sprint all the time you want, only if the hunger level is above 3 levels.

You can sprint all the time you want, only if the hunger level is above 3 levels.

I can confirm this bug in the current Windows Store build. (0.12.0) Though the description may be a little inaccurate.

When you begin sprinting, you will continue sprinting for exactly 30 seconds, or until you walk into a wall. Particle effects included.

Example video: https://youtu.be/WZSo5Bpv9tc (Note the particles at my feet.)

If this has been fixed in a later build, please change the resolution to "Fixed". Otherwise, reopen it.

I can confirm this bug in the current Windows Store build. (0.12.0) Though the description may be a little inaccurate.

When you begin sprinting, you will continue sprinting for exactly 30 seconds, or until you walk into a wall. Particle effects included.

Example video: https://youtu.be/WZSo5Bpv9tc (Note the particles at my feet.)

If this has been fixed in a later build, please change the resolution to "Fixed". Otherwise, reopen it.

Also I've tested that you can also Sprint Backwards and side to side. Which might be a part of the bug as well.

12 more comments

@unknown I am afraid I can't reproduce this on any device. You sprint after autojump, nothing breaks your sprint if you hold the buttons.
Did you try without the controller? It might be controller issue - not supporting two buttons pressed ❓ maybe.

Do not compare the functionality across platforms.

When I tested this on Nexus 5, iPad Mini, Win 10 with auto jump on, my sprint never broke after jump, unless I release the forward arrow.

@unknown, OK, So this may only happen with autojump off. I did confirm that it is not the controller since sprinting continues (autojump off) if I "make" the jump. But if I "miss" a jump, and bump up against an obstacle, THEN jump from a full stop, sprint goes off.

@unknown, OK, So this may only happen with autojump off. I did confirm that it is not the controller since sprinting continues (autojump off) if I "make" the jump. But if I "miss" a jump, and bump up against an obstacle, THEN jump from a full stop, sprint goes off.

Of course. I assumed this is by design. Sprint will break when you hit a block.
Last line of usage section: http://minecraft.gamepedia.com/Sprinting

Of course. I assumed this is by design. Sprint will break when you hit a block.
Last line of usage section: http://minecraft.gamepedia.com/Sprinting

Ethan Bierlein

(Unassigned)

Unconfirmed

Windows

Windows 10

0.12.0 Win 10

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