Confirmed on Nexus 5 Android 6.0.1
Beta Text Line1: v0.15.90 alpha build 1 GuiScale-5
Beta Text Line2: LGE Nexus 5, Adreno (TM) 330, Android 6.0.1
Also, a side effect of the bed duplication is that if you place the duplicated bed, it will break when you try to pop it instead of dropping a bed (see MCPE-17140).
I think OP is referring to a side effect of MCPE-17203. If you get a duplication glitch on a bed (as 17203 is), the dupped bed won't drop when you try to pop it. It just breaks and goes away.
Confirmed on Nexus 5 Android 6.0.1
Beta Text Line1: v0.15.90 alpha build 1 GuiScale-5
Beta Text Line2: LGE Nexus 5, Adreno (TM) 330, Android 6.0.1
Confirmed on Nexus 5 Android 6.0.1
Beta Text Line1: v0.15.90 alpha build 1 GuiScale-5
Beta Text Line2: LGE Nexus 5, Adreno (TM) 330, Android 6.0.1
@@unknown No problem... just thought I would log it so its in the database.
The official-ish wiki states that stone bricks can be crafted by other items.
Also... 0.12.3 allows stone bricks to be crafted in multiple ways.
Yep... confirmed fixed... Thx
Looks like feature requests go through the Forum. I've posted there as well.
If MODs / DEVs feel this is not a bug... feel free to close.
The invisible item was cracked cobblestone. I eventually decided to simply use the stack up and make some stairs and slab with it. My concern is that I'm about to start mining obsidian and making a railway. I would hate for my obsidian or rail to disappear.
Also... suicide will generally come with a pretty high loss of XP, so I was hoping to avoid that.
I was hoping that long pressing a blank hotbar or something would release the hidden item.
Can confirm... Android Marshmallow, Nexus 5, MCPE 0.12.2.
-Go to Nether.
-Find pigmen under hanging gravel.
-Trigger gravelanche
-Find no loot (though you may get armor b/c of "always drops armor" bug).
Anybody find a way to reveal the invisible inventory if it is NOT combustible? I've got a stack of building material that has gone invisible, and I can't build with it since I can't hold it to place.
@unknown, OK, So this may only happen with autojump off. I did confirm that it is not the controller since sprinting continues (autojump off) if I "make" the jump. But if I "miss" a jump, and bump up against an obstacle, THEN jump from a full stop, sprint goes off.
I can confirm that drowning / smothering some mobs produce no loot, but DOES drop whatever chance armor they may possess.
I did this by dropping a bunch of gravel on a bunch of pigmen. No nuggets or rotten flesh was produced, but I did get an enchanted helment.
Perhaps the behavior in MCPE is just intentionally different. In Console Edition (XBOX one) the sprinting seems to stay on, even when I stop against a one block obstacle. If I miss a jump in XBOX, I can just hit the jump button to continue sprinting. In MCPE, I have to jump then double tap forward to restart sprinting.
I agree that the "sprint particle while not sprinting" bug may be resolved, but the "sprint terminates too early" bug is still there. Perhaps one of the dups is a better discription.
I'm on Android Marshmallow with a Nexus 5 device.
I'm running MCPE 0.12.2 using a Moga BT-HID gamepad controller.
@@unknown I created a fresh world on 0.12.2 (Nexus 5 / Androd Marshmallow), and built it up till I got a portal and I found the same behavior. After wondering for about a half hour, I did eventually find one ghast, but still no magmas / skeletons / wither skeletons. Just zombie pigmen.
Difficulty is set to hard (next to hardest setting).
Am I possibly corrupting my worlds? Is copy/pasting the directory still an acceptable method of backup, or might this contribute to the issue?
@@unknown I'll start a fresh level on Android 0.12.2 (Nexus 5 / Marshmellow) and see if it reproduces. It will take me a while to get back to the nether starting from scratch.
I can confirm on Android 0.12.1 / 0.12.2 (nexus 5). My world was always survival, but the nether was first rendered when difficulty was EASY (not peaceful). I went to the nether and found wither, skeletons, magmas, ghasts, and blazes in two working blaze spawners. I went about building my structures in the nether killing all hostile mobs I found. Eventually all that was left is zombie pigmen. No new hostile mobs spawned (except blazes in spawners). I have now set the difficulty to NORMAL and found one magma spawn, but nothing since. Played probably 3 hours in the nether over many many chunks.
Confirm that Nether Fortress' are generating with some invisible chests as well. World generated in Android 0.12.1, and updated to 0.12.2, chests are still invisible. Like others, breaking the chests yield only the chest and throws wood chips while breaking... not the loot. Some chests in the fortress are visible, some are not... right now it's 2 visible 2 invisible.
EDIT: Corrected version.
Like @HyperbolicSlime , this nerfed what of what I was trying to do, but I found the bug less troublesome if I did the following things:
Only make a village of 13 workers
Ensure that you only have ONE of each of the 13 professions
Ensure that you only have ONE of each of the 13 job blocks
Trade at least once with each of your 13 villagers
After doing that, the 13 villagers stay in their cells next to their block. Nothing I can do to fix bed assignments moving, but that is less of an annoyance to me. With this setup and 20 beds, I consistently get Iron Golems spawning after they get killed off by Endermen.