I do not have any issues with the sensitivity in any of the 1.19 versions.
I adjusted all the windows settings and dpi settings and nothing reproduced the issues I had in 1.18. It looks to be fixed. This is odd, I guess I have two accounts on this somehow cause its same picture... this site is confusing.
Yes, thinking more about it now this does appear to be WAI, spawners generally work based on spawn conditions being met and the height/biome rules do seem to be conditions for the Drowned mob. The note in the OP about Strays being able to spawn outside their expected biomes misunderstands the Stray's spawning requirements from what I can gather.
yes, the drowned will spawn in any biome if you are below y=64, however anywhere in a non-water biome above this the drowned spawner will not work, regardless as to whether there is or isn't water around
ADMINS: Can you guys please move or delete this bug? I accidentally put it in the wrong version of Minecraft. I am using the Java version, not Bedrock. Thanks!!!
Support was able to help me out fortunately, though I fear this might still affect other people considering there is no indication to contact support after signing in to these accounts.
I really don't understand this claim its sporadic or difficult to reproduce. Up until the recent update I'd never seen it before. Now on a 6 month old world, a several years old world and a new world I've seen it on PS4. Everytime I go through a portal. I took screenshot tonight just to confirm its same coordinate problem. Thankfully copied my world before trying and deleted it after. Its very easy to recreate.
Will just avoid the nether / end and try this out with backups first after each update.
Can confirm we've seen this on our PS4 world. On one world just kept being teleported way away from the original portal on the Nether side. I didnt think to check if the co-ordinates were same as the Overworld but I'm guessing thats whats happening.
And on a newer world recently I ended up in the Nether but no portal was generated on the other side. I'm guessing, again, the portal was generated in the correct place but I'd been placed at the same co-ords as the Overworld so miles away from where I should have been.
Either way it seems fairly easy to recreate on PS4.
Happened to me too several times on PS4 recently. Going through nether portals and ending up 1000s of cords away from portal. Seems easily reproducible.
chce zagrac na cryscal laucher 1.21.4 pls
I do not have any issues with the sensitivity in any of the 1.19 versions.
I adjusted all the windows settings and dpi settings and nothing reproduced the issues I had in 1.18. It looks to be fixed.
This is odd, I guess I have two accounts on this somehow cause its same picture... this site is confusing.
Yes, thinking more about it now this does appear to be WAI, spawners generally work based on spawn conditions being met and the height/biome rules do seem to be conditions for the Drowned mob. The note in the OP about Strays being able to spawn outside their expected biomes misunderstands the Stray's spawning requirements from what I can gather.
yes, the drowned will spawn in any biome if you are below y=64, however anywhere in a non-water biome above this the drowned spawner will not work, regardless as to whether there is or isn't water around
It can? Ok cool. I missed that. Thanks.
ADMINS: Can you guys please move or delete this bug? I accidentally put it in the wrong version of Minecraft. I am using the Java version, not Bedrock. Thanks!!!
Support was able to help me out fortunately, though I fear this might still affect other people considering there is no indication to contact support after signing in to these accounts.
Can confirm this in 1.17, I couldn't get it to spawn in a void biome above sea level.
This appears to be fixed in 2.26 patch for PS4. Only tested on 1 portal so far (with a back up first) but went to right place.
As a side note caves and cliffs experimental feature looks awesome!
I really don't understand this claim its sporadic or difficult to reproduce. Up until the recent update I'd never seen it before. Now on a 6 month old world, a several years old world and a new world I've seen it on PS4. Everytime I go through a portal. I took screenshot tonight just to confirm its same coordinate problem. Thankfully copied my world before trying and deleted it after. Its very easy to recreate.
Will just avoid the nether / end and try this out with backups first after each update.
Can confirm we've seen this on our PS4 world. On one world just kept being teleported way away from the original portal on the Nether side. I didnt think to check if the co-ordinates were same as the Overworld but I'm guessing thats whats happening.
And on a newer world recently I ended up in the Nether but no portal was generated on the other side. I'm guessing, again, the portal was generated in the correct place but I'd been placed at the same co-ords as the Overworld so miles away from where I should have been.
Either way it seems fairly easy to recreate on PS4.
Happened to me too several times on PS4 recently. Going through nether portals and ending up 1000s of cords away from portal. Seems easily reproducible.
Replacing the old "item" condition with "items" still produces the same issue, however.
I tried to sign in with a different account but the same thing keeps happening
Any updates right now?
Mobile,switch
I’ve already logged in but Nothing in my profile loads , realms don’t work, marketplace also doesn’t work