mojira.dev

Alugia

Assigned

No issues.

Reported

MC-248858 Falling blocks no longer creates block updates in entity phase Works As Intended MC-207293 Dripstone generated in dripstone caves can replace lava sources which looks weird Fixed MC-197152 Ghost Blocks can be generated in some piston setups Fixed MC-178895 Some bastion names are too long for structure blocks Duplicate MC-151784 Redstone not depowering Duplicate MC-135890 Xray possible by modifying cullface in observer block model Duplicate MC-120761 Anvils will not reject an enchanted book even if the resulting item is the same as the original one Confirmed MC-120334 Iron golems affected by punch enchantment Duplicate MC-120293 Setting a control to F3 or F1 does not show a keybinding clash in control menu Duplicate MC-120114 Going through the return portal removes the wither effect Duplicate MC-120044 Non player-based explosions cause incorrect death messages after taking damage from a mob Cannot Reproduce MC-119905 Magma block death message typo Fixed MC-119221 Player TPs back after moving Invalid MC-76070 Wither moving and shooting before explosion Duplicate

Comments

This is not the case, redstone does not prefer going upwards and is working as intended. What is happening is that the redstone line going upwards is shorter because the redstone dust is powering the solid block due to 1.16 dust behavior. Replacing the dust not on a block with a target block makes the setup RNG as expected.

I've added a simpler test setup. To do the test setup, place one double chest, and below it, place 2 single chests with a hopper pointing into each single chest. Reload the area to place (done so by teleporting far away) and place 3 items in the chest. Note which chest has 2 items in it. Take the items out of the chest and break the hoppers. Place the one hopper pointing into the chest that had one item, and then place a second hopper pointing into the chest that had 2 items in that order. This sets hopper update order because last hopper places gets added to tile entity list last. Place 3 items in the chest and notice which chest has 2 items in it. Take the items out, and reload the area again. Place 3 items in the top chest and notice how the other chest has 3 items in it.

Do note that this behavior is locational, and is not directly related to dust locationality.

Still a problem in 1.16.5 and 21w08b, and also applies if you unload the chunks via moving away. This bug is also known to some people as "hopper aging"

Still in 1.16.5 and 21w06a

Can confirm POI data mismatch crash in 20w49. Although I got this crash from activating a redstone contraption that uses pistons and composters in it

Dupe of MC-11193,

Other parts are quasi-powering the pistons but because of MC-11193, the redstone dust quasi-powering the pistons will not always deactivate before the redstone dust which updates the piston

This is not a new issue

Dupe of MC-11193