mojira.dev

Andrew McGowen

Assigned

No issues.

Reported

MC-63354 Banners don't sway in SMP Duplicate MC-63319 Heads Dropped from Charged Creeper Explosion Ignore Gamerules Fixed MC-36523 Bad Dismount Point when Leaving Minecart Duplicate MC-30958 Leaving Fullscreen Ignores Windowed Dimensions Duplicate

Comments

Looks like you're just running out of memory, aka you should increase "-Xmx1G" to something like 2G or 4G.

Well to be fair, this was reported a day before MC-63720, but if that one has better info, then it's fine

When I created a new SSP world, the banners swayed as expected. When I hopped on my several-month-old server, they did not. When I copied the DayTime and Time NBT tags from the server's level.dat to the SSP world's level.dat, the banners did not sway in that world. I'm guessing it's due to larger double-precision numbers aren't as accurate after the decimal.

This actually seems to be an age-related issue - should I create a new issue with a more accurate title/description?

Did you reuse an old map name? Perhaps they're chunks left over from a previous save?

Maybe this is why it always rains on the Mindcrack server 😛

Adding colored patterns is done with dyes, not wool

"X" isn't exactly a descriptive title...

Same goes for multiplayer

Based on what letters are affected ('e' is affected as well), I believe it's because it's trying to match the "minecraft:" prefix - indeed, all the letters you listed are in the word "minecraft". I'm guessing this was intentional, but maybe it's not.

14w02c is affected as well - whenever I save and exit with a horse right next to me, and open the map up in MCEdit, there's no entity next to me. Indeed, when I log back in, the horse and its saddle/armor are gone, as if they weren't saved in the level on exit (I searched the world for the horse's UUID from a backup; nowhere to be found).

I tried searching for "minecart exit", didn't see anything immediately. It was a bit of an issue for me in 13w42b, but still tolerable; not the case for 13w43a.

Seems to only appear when the "break" particles are rendered (i.e. when you break a tripwire).