Duplicate of #MCPE-59043
That depends on what the root cause it (is it related to chunk borders? does the nether have anything to do with it? are these the symptoms of multiple causes that are making tracking down the bug/s more difficult? etc).
Once the cause is identified, then it’s a question of how it can be fixed. Let’s say, for the sake of argument, that the cause it entities crossing chunk borders between saves. Chunks don’t save simultaneously to reduce processor strain. So how do you fix the problem without introducing massive amounts of lag, or unexpected/unwanted behaviours?
I anticipate this issue is going to take a very long time to fix, but that’s just my opinion. I’ve taken steps to prevent it as best I can, by corralling entities into small areas (horses are penned in 2x2 stables, instead of roaming in a paddock, villages are trapped in a 2x1 area that fits them and their bed. It’s not ideal, but it does seem to be compensating so far.
This has happened to me. I was making a starter trading hall, with one of each job block available. I traded with each villager once to lock them to their profession. I logged back in one day to find my Librarian was now a butcher, with the same XP level they had previously, but for the wrong job.
Unfortunately the save file corrupted and I deleted it, so I cannot help with that.
PS4, single player, survival, offline.
It doesn't sound like a random spawn, but it also isn't the expected behaviour for a baby to appear instead of an egg. But if your turtles are getting to the point of digging in the sand, then that's more than the rest of us have.
This is the Bedrock part of the bug tracker, that's why the reports are all from Bedrock players. The may be related, they may not, depending on whether both codebases use the same code for this.
I expected to see flowing_water, not a water source block, in front of the piston.
According to the wiki "Water spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downwards or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary."
I don't really know what the liquid_depth property means.
The name is apparently not particularly indicative. A source block has a depth of 0, while depths 1-7 indicate how far the block is from a source. Water that is falling is assigned a depth of 8, regardless of how many falling water blocks are above it, making the depth part a bit of a misnomer.
Sorry I can't help any with the the actual issue, but hopefully this clears up the data values you're seeing?
Parity requests go on the feedback site: https://feedback.minecraft.net/hc/en-us/articles/360015877192-Parity-Requests-and-You-A-Guide
It's normal for any game, really. How quickly bugs can be addressed depends on three factors: how many other bugs are in the queue to be fixed (and the relative urgency of a bug within the queue), how difficult it is to locate the cause of the bug, and how difficult it is to fix without breaking something else.
The cartographer can only offer a map to the nearest monument, regardless of whether you’ve been to that location or not.
Only three bees can enter a nest or hive. If you have bees enclosed in an area and there are more bees than (nests * 3), some bees will remain outside the nests.
Bees stay inside at night, they may detecting other dimensions as permanently nighttime.
Without breeding turtles, the only way to get the Turtle Helm is to happen to be close enough to see it when that 1-in-10 chance of a turtle spawning as a baby happens. So far, I’ve managed to spot 4 and trap or feed them to get the scute, one more and I can make the Helm.
I have also noticed passive mobs get stuck “in” bamboo.
The wiki also says that an empty bucket works in Bedrock.
I’ve had a lot of trouble getting fish into buckets since the update from Legacy to Bedrock, but I’ve been assuming that it is my epic lack of coordination at fault (PS4).
This is a confirmed bug, as per the Confirmation Status above.
Both things you described for Dispensers are working as intended. Dispensers “use” the items inside them, while Droppers just drop them in item form. This is why both exist, they fulfil different functions.
That leaves rails. Can you explain what’s happening, and what is supposed to happen?
Duplicate of #MCPE-21416.
It doesn’t look like you’ve left them anywhere to stand when getting out of bed. Try adding a space between the bed and the job block?
Have you made sure there is water source blocks on every layer? Water will always flow down if it can, so if there is a non-source block underneath the one you took out, the surface layer cannot refill that spot as all the adjacent source blocks flow “down” into the non-source block.
Water can be maddening with this, especially when terraforming coastlines. If you have the patience, you can try putting kelp at the bottom of your pond below and around the problem spot. Kelp can (at least, on Legacy Console, I haven’t checked since I got switched to Bedrock) change a flowing water block into a source block, but it grows insanely slowly at the moment.
If you want it fixed now, and don’t want to fuss around with kelp, fill the pond with sand, or remove the water with a sponge, and put all the water back, starting with the bottom layer.
Kelp turns flowing water into source blocks, though this is a bug. See: #MC-133354
Your kelp farm most likely stopped working due to #MCPE-57330