mojira.dev

Armand

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Assigned

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Reported

MC-173055 You can't rename your stuff in a anvil Awaiting Response MC-72500 Piston physics are f*cked up Duplicate MC-71520 LAN worlds don't work. For every version released. Invalid MC-71469 Server lags and crashes WAYYY too much Invalid MC-69561 Grass block rendered as a transparent block with x-ray texture packs Duplicate

Comments

Zombies have a "max_dist" of 35 which can be lowered and works fine. If you increase it though, it will still be targeting from 35.

This seems to happen for all entities. "max_dist" seems to be capped at its default.

For Skeletons, "max_dist" is 16. If you increase it and get in its new range (greater than 16), the Skeleton will start an animation glitch.

I can reproduce this on Bedrock v1.17.40.

To reproduce:

  • Make a behaviour pack with entities/skeleton.json

  • In "behavior.nearest_attackable_target": Edit "max_dist" for targeting the player to 35

When you get in range of 35 blocks, it will start glitching.

A similar thing happens with Zombies if you increase the "max_dist" to more than 35. They won't be glitchy but the distance seems to be capped at 35. Is this intended? Why is it not possible to increase the default "max_dist"?

PLEASE FIX THIS SH** IF IT'S THE LAST GODDAMN THING MOJANG OR ANYONE ON THIS PLANET (Even if it was Kim Jong Un) PLEASE PLEASE PLEASE PLEASE I MEAN REALLY I CAN'T PLAY PVP BECAUSE OF THIS BULLSH**

Grass block rendered transparent with X-ray texture pack

This is not resolved.
X-Ray is still functional on 14w34d through grass blocks

On 14w34d grass block is still rendered as a transparent block. That makes x-ray completely functional.