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Axel

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Assigned

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Reported

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MCPE-234443 Vibrant visual not working for mobile Awaiting Response MC-258498 Incorrect world generation for large biome worlds. Duplicate MCPE-147003 Villagers, animals and armor stands with things disapears Duplicate MCPE-111534 Resource Pack fails to load in settings Incomplete MCPE-69135 Not able to enchant fishing rod Duplicate WEB-1645 minecraft.net language incorrect Awaiting Response MC-166436 Returning tridents cause weather effects to disappear for a frame. Awaiting Response MC-164067 Flint and Steel in a dispenser don't detonate creepers. Duplicate MC-163878 Experience orbs dont fit through 7/16 high gap. Duplicate MC-161102 Weird texure bug on red stained glass Invalid

Comments

This is also a parity issue since you can make no comparisons between two worlds with the same seed.

I noticed the same problem. The setting "large biomes" no longer seem to give the same world but bigger for the same seed compared to a normal world.
If we take the seed 1854367407555292247 for example.
In a normal world at -2050 -600, one would be in the middle of a large swamp.
On the same seed with large biomes at -8200 -2400 (-2050x4 -600x4), one would end up in an ocean surrounded by dark forest.

Ok, this appears to be a bug with optifine, so perhaps I shouldn't have brought it up here

I do, and testing again without it got rid of the problem. So apparently this issue is with optifine.

Redstone dust on top of glass or top slabs can not send a signal downwards even though it connects. It can however send a signal up. This is intended and not a bug.

I'm pretty sure the trades are random and that having the same booktrade twice is not a bug.

Villagers not losing their profession if they have been traded with is intended and thus not a bug.

What items were attempted to be smelted?