same issue here.... the trident killer is really inconsistent and unreliable now... has made mob-farming and defence mechanisms a real headache since 1.13.0 deployed...
Confirmed. Managed about 3h last night, no crashes.... But then I was stopping every 15min to Download the world... Will try again tomorrow night although stopping constantly... But in the middle of a really big build right now that I don't want to have to redo!
This has never happened to me prior to my 1.13 update. Now it occurs every hour or two - it will kick all the users at the same time and rewind to last save point (often back to the last re-join (after being kicked)....
Sorry, not much more useful info other than if started happening every 20-30 minutes when we had all three of us on the same three player Realm.
Some of the rewinds have happened while we've been offline - seems to revert to previous save.
It's like being in Groundhog day. I'm cancelling Realms and moving the Realm to a local game on a standalone machine that I can do proper version control on (and roll-backs when things go this badly wrong!)..
1.13 has several other HUGE bugs that have broken almost every Realms piece of redstone and several workstations (grindstone), not to mention all the visual glitching.
We're seeing this on Windows10, XBox and Android.
Thanks, Torzod. Any idea on workarounds to stop the village growing? See the screenshots of the village at night - when all the beds are full and there are probably a couple of hundred in the houses... it seems to get worse every time I go back in!
Very similar issue on 1.11 Realm... previous village with 50+ villagers only has one or two villagers that I can interact with (the ones dressed as new fishermen)... all the rest of the villagers are less than useless - they're actually dangerous - if I so much as bump the villagers, the Iron Golums attack me, so a mass-purge is NOT on the cards...
Currently on latest Android 1.11 update, I'll try XBOX/win10 tonight... as with all these Realms bugs, I'm guessing it will be identical....
Looking for a common theme - but are all of these where we've uploaded a game with experimental gameplay enabled onto a MS Realm?
Definitely not client specific - this happens on that realm for Android, XBO and win10.
See my screenshots... one trader per realm? I have three each side of a Nether portal and another one next to another part of my Nether hub... seven at least... not bothering counting them any more since I can't trade/interact with any of them (or any villagers in new villages)... kinda making paying for a realm pretty pointless - wouldn't be so bad if it was just the wandering guy, but having ALL new villages (the last eight that I have found) be corrupt... really makes carrying on with this realm a complete waste unless they're going to retrospectively fix all the villages in a 3000 block radius of my spawn.
Also - you can put the villagers / traders in an almost completely solid Obsidian cage and they just float through it if you tap them even once.... full-on alien abduction style!
Underlying cause might be the same, but the symptoms I'm seeing are different, closer to MCPE-54806 that has been marked as a duplicate.
I have new bases 3000+ blocks from my spawn, when I create a Nether portal to cut down the distance and create a nether hub, it links to my spawn Nether portal... This is great for the journey back to spawn, but sucks for the trip back out there!
Standard survival 3 player realm, android, xbox and pc all broken.