mojira.dev

BahnStormer

Assigned

No issues.

Reported

MCPE-56770 Anvil lifespan / breaking early Duplicate MCPE-56603 shift clicking in crafting/inventory causes objects to disappear Duplicate MCPE-47014 Village growth out of control (villagers breeding too fast) Duplicate MCPE-43969 Wandering Trader multiple glitches on Realms Duplicate

Comments

Underlying cause might be the same, but the symptoms I'm seeing are different, closer to MCPE-54806 that has been marked as a duplicate.

I have new bases 3000+ blocks from my spawn, when I create a Nether portal to cut down the distance and create a nether hub, it links to my spawn Nether portal... This is great for the journey back to spawn, but sucks for the trip back out there!

Standard survival 3 player realm, android, xbox and pc all broken.

same issue here.... the trident killer is really inconsistent and unreliable now... has made mob-farming and defence mechanisms a real headache since 1.13.0 deployed...

Thanks, Torzod. Any idea on workarounds to stop the village growing? See the screenshots of the village at night - when all the beds are full and there are probably a couple of hundred in the houses... it seems to get worse every time I go back in!

Very similar issue on 1.11 Realm... previous village with 50+ villagers only has one or two villagers that I can interact with (the ones dressed as new fishermen)... all the rest of the villagers are less than useless - they're actually dangerous - if I so much as bump the villagers, the Iron Golums attack me, so a mass-purge is NOT on the cards...

 

Currently on latest Android 1.11 update, I'll try XBOX/win10 tonight... as with all these Realms bugs, I'm guessing it will be identical....

Looking for a common theme - but are all of these where we've uploaded a game with experimental gameplay enabled onto a MS Realm?

Definitely not client specific - this happens on that realm for Android, XBO and win10.

 See my screenshots... one trader per realm? I have three each side of a Nether portal and another one next to another part of my Nether hub... seven at least... not bothering counting them any more since I can't trade/interact with any of them (or any villagers in new villages)... kinda making paying for a realm pretty pointless - wouldn't be so bad if it was just the wandering guy, but having ALL new villages (the last eight that I have found) be corrupt... really makes carrying on with this realm a complete waste unless they're going to retrospectively fix all the villages in a 3000 block radius of my spawn. 

Also - you can put the villagers / traders in an almost completely solid Obsidian cage and they just float through it if you tap them even once.... full-on alien abduction style!