mojira.dev

Binary Banana

Assigned

No issues.

Reported

MC-187654 Translucent Blocks drawn in front of particles when looking through another translucent block on Fabulous! graphics Duplicate MC-160288 Armor Stands with Marker:1 or NoGravity:1 are not affected by their own velocity Duplicate MC-108606 Observer block not detecting redstone lamp toggle Duplicate

Comments

Still Present through 1.16 Pre-release 6

Resolved? in 1.16 Pre-release 6.
Splash potion particles now always spread from the center of the block, regardless of impact

When using Fabulous! graphics setting, translucent blocks (such as stained glass and water) are rendered in front of particles that are in front of them, when also looking through another translucent block.

MC-187654

Confirmed from 1.14.4 through 1.16 Pre-release 2

Fast and Fancy graphics options for comparison

[media]

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Still able to remove anything from or place anything in flower pots. (1.14.4)

Can you please upload your attachment again?

Present in 1.14.4 and all prior versions...

The packet for splash potions takes integers for the location, instead of floats or doubles.

Issue should probably be updated to include a feature request to change location parameters of (World) Effect packet ID 0x22 (34) to some floating point types.

Unfortunately, almost all of the effects that can be sent from this packet, make sense to only use block location, so this is probably not a big concern for the developers.

Still present in release 1.14.4

Still true in release 1.14.4

Behavior is still the same in 1.14 Pre-Release 1:

Coral Blocks are updated randomly after being scheduled after being placed or updated.

Using the setblock command will never schedule the random updates, until that block is updated.

You can see this behavior in the fill command as well, as the last block (highest x,y,z values in the area) will always change last.

This seems random enough that it should be controlled by the randomTickSpeed gamerule.