mojira.dev

Brandon Silva

Assigned

No issues.

Reported

MC-258279 Particle groups aren't cleared on resource reload Fixed MC-205224 Dedicated server packet error when too many blocks in a chunk are modified Fixed MC-123262 Leaves decay even when attached to logs Duplicate MC-111623 Blocks will not always appear when using speed effect 255 and Max FOV Duplicate

Comments

The sky doesn't render in any dimension at a render distance of 3.

The snapshot came out today, so there isn't going to be any translations besides English US (the default).

Netherrack Sound
Amethyst Sound

Based on these two sounds, it seems the mixing of the two sounds is intentional. It seems like a new trend Mojang is doing to give blocks more unique sounds.

The placement sound is played once, it just has two sounds merged into one like netherrack, crimson nylium, and warped nylium.

This issue is due to this:

{
    "parent": "block/block",
    "ambientocclusion": false,
    "textures": {
        "texture": "block/lightning_rod",
        "particle": "block/lightning_rod"
    },
    "elements": [
        {   "from": [ 6, 12, 6 ],
            "to": [ 10, 16, 10 ],
            "shade": false,
            "faces": {
                "north": { "uv": [ 0, 0, 4, 4 ],"texture": "#texture" },
                "south": { "uv": [ 0, 0, 4, 4 ],"texture": "#texture" },
                "west":  { "uv": [ 0, 0, 4, 4 ],"texture": "#texture" },
                "east":  { "uv": [ 0, 0, 4, 4 ],"texture": "#texture" },
                "down": { "uv": [ 0, 0, 4, 4 ], "texture": "#texture" },
                "up":   { "uv": [ 4, 4, 0, 0 ], "texture": "#texture" }
            }
        },
        {   "from": [ 7, 0, 7 ],
            "to": [ 9, 12, 9 ],
            "shade": false,
            "faces": {
                "north": { "uv": [ 0, 4, 2, 16 ],"texture": "#texture" },
                "south": { "uv": [ 0, 4, 2, 16 ],"texture": "#texture" },
                "west":  { "uv": [ 0, 4, 2, 16 ],"texture": "#texture" },
                "east":  { "uv": [ 0, 4, 2, 16 ],"texture": "#texture" },
                "down": { "uv": [ 0, 4, 2, 16 ], "texture": "#texture" }
            }
        }
    ]
}

Enabling shade or removing the parameter on both elements produces this result:

[media]

This is an intended feature of containers.

Same thing happens with doors when you break the bottom block.

This breaks being able to use fire charges on top of extended pistons to trigger a block update.