@@unknown What's the server's render distance? It shouldn't matter anymore because it was supposed to be fixed in 19w14a, but there might be problems if the server's view distance is greater than your client's.
From what I've seen, it's almost as if it gets much, much worse for every player that's on the server. When I'm alone, it loads just as well as single player, but as soon as another player joins, both of us loading chunks at the same time makes both of our chunk loading nearly halt. I have noticed, however, that if one player stays still and another loads new chunks, the chunk loading is somewhat better, though not as good as in single player. If both players move together and load the same chunks, performance still takes a gnarly hit.
That's always been like that, you're on the ground and releasing the shift key causes you to un-crouch
I just tested with a brand new world and can confirm that this issue was not present when I was the only player. Chunks were almost able to keep up with me flying at maximum spectator mode speed. It gets bad when another player joins and starts loading chunks, at which point the entire server experiences a ton of lag. 19w12a has made this seem a little nicer, though. When only one player is loading new chunks, the server runs tolerably, but definitely not well.
@Noelle Leslie I think he just meant using a server.jar instead of loading it in single player? I'm not sure though, it was worded a little funny.
@Johnibur But the issue is, even with the coordinates, you can't edit the region file. None of the editors are updated for 1.14 yet and I can't find any that work. I also can't use the /kill method because the server crashes before commands are processed as the entity is in the spawn chunks.
I should probably start a new issue, but I still experience this every once in a while in the new 1.14 snapshots.
@Supernova792 Honestly I'd say it's worse in this version in the wake of their "performance improvements" for 19w02a.
@Quinn Dagenais Peter says he couldn't confirm whether it helped, but you could try 16 to see if the server side of the game runs faster.
@Quinn Dagenais Just change your render distance in video settings, that should change it for SP and lan
@Quinn Dagenais Change the
view-distance
value in server.properties
It would appear that 18w50a fixes this for me! The debug commands drops the TPS to 2-3 t/s, but when it's not running, the server feels like 17-19 t/s, which is butter compared to the last 17 weeks of agony. I don't think I changed anything else.
@Corey Norlander I think MC-139717 is a duplicate unless there's some nuance in the issues.
@David Chamberlin Definitely; haven't been able to play since 18w43c (there was a 10 minutes or so for one of the snapshots a few weeks ago that I managed to get my friends on, but it was too slow to do anything like leave the spawn chunks)
@Warren Liddell I don't think so, it's on singleplayer and multiplayer for some people; if it is related to that, it would mean it's the internal server on the client, but it's not occurring for everyone.
@Patrick Dinklage It could be something like that, I notice a pretty high RX count (around 500), though that may be low for all I know, I don't pay attention to it usually. I wait about 15 minutes and my world loads, and usually almost all at once, which tells me it wouldn't be computation power at fault.
@Patrick Dinklage I was asking because both @Michael Hurt and I had servers with Xeon, at least we know it's not that.
@Patrick Dinklage What processor would you happen to have? If you tried multiplayer, do you know the server specs?
Seems to exit fine for me on 18w48a
Has anyone tried multiple players on pre3 yet? That's where I ran into problems. My server ran fine until someone else joined, then it tanked. I can't test it right now, but I might be able to test it later.