Finally saving in the future with Data Packs those Taiga Decorations that required water in the inside so it didn’t become “Villager traps”. Probably this fix includes an indirect fix for another more common vanilla example that happened in a Village house due to this water spreading problem MC-141034
A smart solution for the Village generation problem would be if Mojang addresses MC-130584, because from my experience mobs try to avoid Trapdoors with blocks or fluids in the inside my solution was always fill these decorations with Water so they either avoid these or just float on top of the water, the problem is when MC-130584 takes place, this issue makes problematic to save these Decorations Structures with Data Packs because the water will spread & I believe these decorations were previously introduced with water inside during the snapshots of 1.14, later on the water was taken away, hopefully now Mojang decides to finally fix this problem and bring back the water in these decorations so Villages no longer generate with traps inside.
This should be closed as “Fixed” now that the new Raid system no longer makes the Illagers Patrol to another Village anymore both are separate occurrences now in the game.
This should be closed as “Fixed” since the game no longer uses the same Raid System anymore.
The only negative side effect I see from this is that the current time for the Villagers to pathfind to their Beds is preciscely fine, as it gives them a very flexible timespan to go to sleep before the Mobs start spawning even to those that are far away from their Beds hours before sunset.
In this case Nitwits are very know for wander far away from the Village boundaries, but if they implement this in a more unique way just like in Bedrock that they head towards their Home just moments after the other regular villagers do, and stay here inside the House it can definitely work, because currently in Bedrock they rest very late, you can see a lot of Mobs already spawned but the big advantage and difference is that here they head to their Homes not directly to sleep instead they stay inside until it's time to rest.
It would be nice to see Nitwits with a more exclusive behavior, also for Parity sake.
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I have encounter today with this issue when I was doing testings for another Bug Report, the most effective way I managed to reproduce this was to Cure a Nitwit Zombie Villager close to a free Workstation, after it became a Villager it was able to claim a workstation and interact like an employed Villager.
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I don’t see how it can be intentional to multiply Emeralds absurdly high while it also destroys completely the purpose of the Hero of the Village effect, another side thing is that Mojang addressed last time the Librarian Bookshelves Trade, so what’s the point of the price increase when you can still achieve the same unwanted final result (Gain Emeralds with no resources gathering) I know I’m not Mojang to decide if this WAI or not but from a logical and balanced point of view this is way too broken and easy to exploit (Yes it’s not hard to have a dedicated Zombie ready to infect 5 times a Villager)
Hopefully they discuss carefully this topic once they take a moment to address this inconsistency.
The trade by default is fine, 9 Glass Bottles for 1 Emerald with a chance of getting a discount of 8 for 1 Emerald, tbh the Glass Pane trade is way better than this one mathematically & I know this isn’t place to discuss features but is the Zombie Villager curing mechanic that seriously needs to be addressed, currently no one defeats a Raid for the purpose of discounts, not even for level V Hero of the Village, the main root of the problem is not the absurd discounts but the fact that you can stack these discounts, so even if they increase it to 4 you can still infect the Villager one more time for a more lower price & that’s still the case with Librarians.
The best example to show this issue in Vanilla is with the Plains Armorer House, the Blast Furnace is placed in a Chimney deep in the wall, the Armorer Villager keeps constantly jumping on top of the Smooth Stone that generates here and getting cornered while it can’t interact with the Blast Furnace, although this seems to block their POI pathfinding they don’t lose the profession if this one has claimed the workstation successfully before.
Same happening here, I cure Villagers far away from the Village I transport them to, since is far away I carry a bed to lure them into moving to specific directions during the night time or sometimes skip the night to prevent zombies overwhelming us until we finally arrive to the Village where I have a home with a bed ready for them, during the sleeping schedule they try to come back to these beds I kept placing and breaking even if it’s like 500-600 blocks away & they ignore any free beds that are next to their position.
I can confirm this issue has affected me as well, recently I have been curing Nitwit Villagers, I do this very far away from the actual Village to avoid Golems potentially killing them, so I cure these guys, since move Villagers is quite complicated when is night time I place a Bed and break it to guide the villager move across the biomes, once I’m close I use boats to finally move the villager to its new home, but when it’s night time they try to go to the position I placed a Bed before when I was moving it, I have fixed this in 2 ways, in one occasion I have trapped the villager in the house locking the doors, breaking and placing the bed, until he finally sleeps, this usually happens after around 2 mins. And the other solution is when I couldn’t manage to trap this guy, since it’s moving outside the village, I trap it in a Boat and use /data to merge the position the “Home” is at & change it to the free Bed I had for this villager.
Confirmed in 20w30a
Still present in 20w30a
If they fix this Issue that means that we are likely getting Baby Nitwit Villagers and the Baby Zombie counterpart, which aren’t a thing in the game right now.
Yes I have noticed this applies to those Trades as well, particularly because these are separate items.
I only opened a ticket for this specific trade because like a Mojang Developer said in the related ticket MC-146391, all trades will not be shared within each Villager. So you need to have multiple villagers in order to have access to all their trades & I agree with this as an incentive for players to get more Villagers / Explore more Villages , but the chances for the Quartz trade in Expert level Masons are absurdly low, even the Item Frame trade takes a lot of time to find.
Confirmed for 1.16 Pre-Release 6
Affects Pre-Release 5
You can manually reproduce this without the need of the Data Pack by provoking a Bee in Survival (With snowballs from a certain distance is very easy) & then use this command
/data modify entity @e[type=minecraft:bee,limit=1,sort=nearest,nbt=!{AngerTime:0}] AngerTime set value 0
It will say that the values for this entity were successfully modified but the Bee will remain angry.
@moesh Yes, still an issue in the recent snapshot 22w18a
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