mojira.dev

Chris McCambridge

Assigned

No issues.

Reported

No issues.

Comments

If the current version is already in the affected versions, then there is no need to confirm.

Edit: Fixed in version 1.2.2

Duplicate of MCPE-26812 and yes I agree, it is very depressing

No, it is on the verge of unplayable. Impossible to run through doors, place water while moving, flick a lever on the way past... The list goes on. I know how difficult the software process and programming can be and I won't start hammering people but how this 1.2.1 release got the green light through any testing with a bug like this seems very bizarre. I won't speculate as to why, in a game where you can't even roll back the versions. That is all. Thanks to them for fixing in advance.

Nether wart only spawns randomly in soul sand patches around the landscape of the Nether in the legacy edition of console Minecraft, not this one.

I'm getting this too and so are many others. Only started in 1.2.1. Almost unplayable and very noticeable.

As of the 1.2 release, the mobs in unloaded chunks despawn when the world is reloaded which it didn't do before. But not during the world is being played.

In the 1.2 release they do seem to despawn outside the 128 when the world is unloaded and loaded up again. Only very slowly if at all during when the world is running.

Friendly mob and hostile mob do seem to share the same cap. Do we think this might have something to do with them keeping it low so that the game can run on all platforms? (ie. Android)